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	<lastBuildDate>Tue, 27 Oct 2026 01:51:59 +0000</lastBuildDate>
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		<title>Rediscovering screen-free fun with Highlights</title>
		<link>https://techtrends.tech/product-review/highlights-screen-free-activity-books-review/</link>
		
		<dc:creator><![CDATA[Tom]]></dc:creator>
		<pubDate>Tue, 27 Oct 2026 01:51:59 +0000</pubDate>
				<category><![CDATA[EdTech]]></category>
		<category><![CDATA[Product Review]]></category>
		<category><![CDATA[Tech Trends]]></category>
		<category><![CDATA[Activity Books]]></category>
		<category><![CDATA[Children's books]]></category>
		<category><![CDATA[Children's Education]]></category>
		<category><![CDATA[Creative Learning]]></category>
		<category><![CDATA[Digital Wellbeing]]></category>
		<category><![CDATA[Escape Rooms]]></category>
		<category><![CDATA[Hands-On Learning]]></category>
		<category><![CDATA[Highlights]]></category>
		<category><![CDATA[Highlights Press]]></category>
		<category><![CDATA[Holiday Gift Ideas]]></category>
		<category><![CDATA[Problem-Solving]]></category>
		<category><![CDATA[Screen Time]]></category>
		<category><![CDATA[Screen-Free Activities]]></category>
		<guid isPermaLink="false">https://techtrends.tech/?p=17330</guid>

					<description><![CDATA[<p>Rediscovering the joy of screen-free play</p>
<p>The post <a href="https://techtrends.tech/product-review/highlights-screen-free-activity-books-review/">Rediscovering screen-free fun with Highlights</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p class="isSelectedEnd"><em>As children grow up surrounded by digital entertainment, two new activity books from Highlights offer a timely reminder of the appeal of hands-on creativity and problem-solving.</em></p>
<p class="isSelectedEnd">In an age when almost every form of entertainment seems to involve a screen, there&#8217;s something refreshingly appealing about a book that encourages children to put down their devices and start doing something.</p>
<p class="isSelectedEnd">Not simply reading, but making, experimenting, exploring, solving puzzles and discovering new interests.</p>
<p class="isSelectedEnd">Technology has undoubtedly transformed childhood, bringing extraordinary opportunities for learning, creativity and connection. Yet alongside the growing sophistication of digital entertainment, there&#8217;s also an interesting countertrend emerging: a renewed appreciation for physical experiences that don&#8217;t require an app, an internet connection or a rechargeable battery.</p>
<p class="isSelectedEnd">It&#8217;s a theme that feels particularly relevant as <a href="https://www.highlights.com/">Highlights</a> celebrates its 80th anniversary with two activity books designed to keep young minds engaged away from screens.</p>
<p class="isSelectedEnd"><em>The Highlights Book of Things to Do</em> and <em>Escape Rooms! Solve the Clues. Crack the Codes. Escape Six Mind-bending Rooms</em> approach the challenge differently, but share a common philosophy: children don&#8217;t necessarily need more entertainment delivered to them. Sometimes, they simply need something interesting to do.</p>
<h2>Finding creativity beyond the screen</h2>
<p class="isSelectedEnd">The first book, <em>The Highlights Book of Things to Do</em>, takes a broad approach to screen-free entertainment.</p>
<p class="isSelectedEnd">Originally published in hardcover in 2020 and now available in a more affordable paperback edition, the 372-page collection features more than 500 activities aimed at children aged seven and older.</p>
<p class="isSelectedEnd">The range is deliberately eclectic.</p>
<p class="isSelectedEnd">Children can experiment with making rock candy, learn magic tricks, create comic strips, build box kites, explore nature or put together time capsules.</p>
<p class="isSelectedEnd">Other activities introduce cooking, crafts, science experiments, puzzles and outdoor adventures.</p>
<p class="isSelectedEnd">The variety is one of the book&#8217;s most appealing qualities.</p>
<p class="isSelectedEnd">Rather than prescribing a particular interest, it offers opportunities for children to discover what captures their imagination.</p>
<p class="isSelectedEnd">A child fascinated by science might gravitate towards experiments, while another might prefer drawing, building things or trying a new recipe.</p>
<p class="isSelectedEnd">Importantly, many of these activities also encourage children to develop practical skills through experimentation.</p>
<p class="isSelectedEnd">And unlike digital entertainment, where the experience is often carefully designed and controlled, hands-on activities introduce an element of unpredictability.</p>
<p class="isSelectedEnd">Things don&#8217;t always work the first time.</p>
<p class="isSelectedEnd">A homemade experiment might produce an unexpected result. A craft project might require improvisation. A new skill might take several attempts to master.</p>
<p class="isSelectedEnd">That process of trying, adapting and trying again is an important part of learning.</p>
<h2>Bringing the escape-room experience to paper</h2>
<p class="isSelectedEnd">The second title, <em>Escape Rooms!</em>, takes a more focused approach.</p>
<p class="isSelectedEnd">Designed for children aged eight to twelve, the 56-page hardcover book contains six illustrated escape-room challenges.</p>
<p class="isSelectedEnd">Each scenario invites readers to investigate their surroundings, identify clues, crack codes and solve interconnected puzzles.</p>
<p class="isSelectedEnd">The premise will be familiar to anyone who has experienced a physical escape room or played a digital puzzle adventure.</p>
<p class="isSelectedEnd">But here, the entire experience unfolds on paper.</p>
<p class="isSelectedEnd">Instead of tapping objects on a screen or navigating a virtual environment, children must examine illustrations, make connections and work through the challenges themselves.</p>
<p class="isSelectedEnd">The format is particularly interesting because it borrows the structure of interactive entertainment without requiring the technology normally associated with it.</p>
<p class="isSelectedEnd">Each room presents a different environment and collection of mysteries, with puzzles designed to reward careful observation and logical thinking.</p>
<p class="isSelectedEnd">Some challenges can be approached quickly, while others require patience and more sustained attention.</p>
<p class="isSelectedEnd">The book can also provide opportunities for collaborative problem-solving, with children working through clues together rather than tackling every puzzle independently.</p>
<p class="isSelectedEnd">For families looking for alternatives to digital games, this is an appealing concept.</p>
<p class="isSelectedEnd">It retains the sense of discovery, progression and achievement that makes interactive entertainment engaging, but translates those qualities into a physical experience.</p>
<h2>Screen-free doesn&#8217;t have to mean anti-technology</h2>
<p class="isSelectedEnd">Perhaps the most interesting aspect of these books is what they suggest about the broader conversation surrounding children&#8217;s screen time.</p>
<p class="isSelectedEnd">It&#8217;s tempting to frame the issue as a competition between traditional activities and modern technology.</p>
<p class="isSelectedEnd">But that distinction is increasingly unhelpful.</p>
<p class="isSelectedEnd">Digital experiences can be educational, creative and socially engaging. Equally, not every activity involving a physical object necessarily encourages meaningful learning.</p>
<p class="isSelectedEnd">The more useful question is whether children are actively participating in an experience or simply consuming entertainment.</p>
<p class="isSelectedEnd">This is something we&#8217;ve explored recently at Tech Trends in our coverage of <a href="https://techtrends.tech/tech-trends/ed-tech/helping-children-become-technology-creators/">helping children become technology creators</a>.</p>
<p class="isSelectedEnd">That article examined how coding, robotics and hands-on STEM education can encourage children to move beyond passive consumption towards building, experimenting and solving problems.</p>
<p class="isSelectedEnd">Interestingly, many of the same principles apply to traditional activity books.</p>
<p class="isSelectedEnd">Whether children are programming a robot, building a model, solving a logic puzzle or conducting a science experiment, the underlying skills often overlap.</p>
<p class="isSelectedEnd">Curiosity, creativity, persistence and problem-solving aren&#8217;t inherently digital or analogue.</p>
<p class="isSelectedEnd">They&#8217;re human skills that can be developed through many different experiences.</p>
<h2>The enduring appeal of physical experiences</h2>
<p class="isSelectedEnd">There are also qualities that physical books and activities offer which digital experiences don&#8217;t always replicate.</p>
<p class="isSelectedEnd">A book doesn&#8217;t send notifications.</p>
<p class="isSelectedEnd">It doesn&#8217;t require an account, encourage in-app purchases or compete for attention with an endless stream of recommended content.</p>
<p class="isSelectedEnd">Children can return to an unfinished puzzle, revisit a favourite activity or work at their own pace without an algorithm deciding what should come next.</p>
<p class="isSelectedEnd">Physical activities also create opportunities for shared experiences.</p>
<p class="isSelectedEnd">Making something together, working through a difficult puzzle or attempting a science experiment can encourage conversations and collaboration that extend beyond the activity itself.</p>
<p class="isSelectedEnd">This isn&#8217;t necessarily an argument against digital learning.</p>
<p class="isSelectedEnd">Indeed, as Tech Trends explored in our earlier coverage of <a href="https://techtrends.tech/tech-trends/exploring-the-new-frontiers-of-classroom-virtual-reality/">virtual reality in education</a>, immersive technology can offer extraordinary educational opportunities when used thoughtfully.</p>
<p class="isSelectedEnd">The point is that different experiences offer different benefits.</p>
<p class="isSelectedEnd">A virtual field trip can introduce children to places they might never otherwise visit.</p>
<p class="isSelectedEnd">A physical activity book can encourage them to explore their own surroundings, make something with their hands or discover an interest they hadn&#8217;t previously considered.</p>
<p class="isSelectedEnd">There&#8217;s room for both.</p>
<h2>Eighty years of encouraging curiosity</h2>
<p class="isSelectedEnd">The timing of these releases is particularly appropriate.</p>
<p class="isSelectedEnd">Highlights Magazine is celebrating its 80th anniversary in 2026, marking eight decades of encouraging children to explore, question and engage with the world around them.</p>
<p class="isSelectedEnd">Although the brand now operates across digital platforms as well as traditional publishing, its activity books reflect a philosophy that has remained remarkably consistent.</p>
<p class="isSelectedEnd">Highlights CEO Kent Johnson recently described the renewed interest in offline experiences as a rebalancing away from screens.</p>
<p class="isSelectedEnd">It&#8217;s a useful way of thinking about the trend.</p>
<p class="isSelectedEnd">Rather than abandoning technology, families may increasingly be looking for a healthier balance between digital entertainment and other forms of play.</p>
<p class="isSelectedEnd">And there&#8217;s something reassuring about the fact that activities which entertained previous generations can still appeal to children growing up in a very different technological environment.</p>
<h2>Two different approaches to screen-free engagement</h2>
<p class="isSelectedEnd">For parents considering the two books, the choice largely depends on the child&#8217;s interests.</p>
<p class="isSelectedEnd"><em>The Highlights Book of Things to Do</em> is the more versatile option, offering hundreds of activities across a wide range of subjects.</p>
<p class="isSelectedEnd">It&#8217;s particularly well suited to children who enjoy exploring different interests, making things and discovering new projects.</p>
<p class="isSelectedEnd"><em>Escape Rooms!</em>, meanwhile, offers a more structured experience.</p>
<p class="isSelectedEnd">Its illustrated challenges are aimed at children who enjoy mysteries, codes and logic puzzles, particularly those motivated by the satisfaction of solving a difficult problem.</p>
<p class="isSelectedEnd">Both books are designed to encourage active participation, although they do so in distinctly different ways.</p>
<p class="isSelectedEnd"><strong>The Highlights Book of Things to Do</strong></p>
<ul data-spread="false">
<li>Ages: 7+</li>
<li>Format: Paperback, 372 pages</li>
<li>Publication date: September 29, 2026</li>
<li>Price: $19.99</li>
<li>ISBN: 9781639626489</li>
</ul>
<p class="isSelectedEnd"><strong>Escape Rooms! Solve the Clues. Crack the Codes. Escape Six Mind-bending Rooms</strong></p>
<ul data-spread="false">
<li>Ages: 8–12</li>
<li>Format: Hardcover, 56 pages</li>
<li>Publication date: October 13, 2026</li>
<li>Price: $16.99</li>
<li>ISBN: 9781639625185</li>
</ul>
<h2>Finding balance in a digital childhood</h2>
<p class="isSelectedEnd">As technology becomes more deeply integrated into children&#8217;s lives, it&#8217;s worth remembering that innovation doesn&#8217;t always mean replacing what came before.</p>
<p class="isSelectedEnd">Sometimes it means recognising the continuing value of experiences that have been around for generations.</p>
<p class="isSelectedEnd">The appeal of these two Highlights books isn&#8217;t that they offer an escape from technology altogether.</p>
<p class="isSelectedEnd">It&#8217;s that they provide opportunities for children to engage with the world in different ways.</p>
<p class="isSelectedEnd">Whether they&#8217;re building something, experimenting with a new idea or working through a complicated puzzle, the emphasis is on participation rather than passive consumption.</p>
<p class="isSelectedEnd">And in a world where entertainment is increasingly available at the swipe of a finger, encouraging children to slow down, explore and create might be one of the most valuable things we can offer them.</p>
<p><em>Review copies of both books were provided to Tech Trends by Highlights Press.</em></p>
<p>The post <a href="https://techtrends.tech/product-review/highlights-screen-free-activity-books-review/">Rediscovering screen-free fun with Highlights</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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