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	<title>Alice in Wonderland Archives - Tech Trends</title>
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		<title>National Theatre Launches VR Immersive Storytelling Studio in London</title>
		<link>https://techtrends.tech/tech-trends/national-theatre-launches-vr-immersive-storytelling-studio-in-london/</link>
		
		<dc:creator><![CDATA[Alice]]></dc:creator>
		<pubDate>Wed, 03 Aug 2016 11:17:30 +0000</pubDate>
				<category><![CDATA[Tech Trends]]></category>
		<category><![CDATA[VR Tech]]></category>
		<category><![CDATA[Alice in Wonderland]]></category>
		<category><![CDATA[Calais Jungle Refugees]]></category>
		<category><![CDATA[HoloLens]]></category>
		<category><![CDATA[National Film Board of Canada]]></category>
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					<description><![CDATA[<p>&#160; With Virtual reality fast becoming mainstream there’s huge demand for creative content showcasing the technology. VR is an entirely &#8230; <a class="kt-excerpt-readmore" href="https://techtrends.tech/tech-trends/national-theatre-launches-vr-immersive-storytelling-studio-in-london/" aria-label="National Theatre Launches VR Immersive Storytelling Studio in London">Read More</a></p>
<p>The post <a href="https://techtrends.tech/tech-trends/national-theatre-launches-vr-immersive-storytelling-studio-in-london/">National Theatre Launches VR Immersive Storytelling Studio in London</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p><em><strong>With Virtual reality fast becoming mainstream there’s huge demand for <a href="http://uploadvr.com/vr-storytelling-needs-to-find-its-heart/">creative content</a> showcasing the technology.</strong> </em></p>
<p>VR is an entirely new medium, however, with rules of its own that need to be discovered, tested and codified before we really experience its full glory. The National Theatre in London started pioneering VR content production in 2015 with its <em>fabulous wonder.land </em>experience based on the musical inspired by Lewis Carroll’s <em>Alice in Wonderland</em> (albeit with a distinctively modern twist).<br />
<hr /><p><em>VR is an entirely new storytelling medium</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1864&#038;text=VR%20is%20an%20entirely%20new%20storytelling%20medium&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr /> <a href="http://techtrends.tech/wp-content/uploads/2016/08/fabulous_credit_59productions-e1470222572569.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-1870" src="http://techtrends.tech/wp-content/uploads/2016/08/fabulous_credit_59productions-1024x325.jpg" alt="fabulous_credit_59productions" width="1024" height="325" data-id="1870" /></a></p>
<p><a href="http://techtrends.tech/wp-content/uploads/2016/08/1005-12-panoramic-2.jpg"> </a></p>
<p>I talked to the NT’s Head of Digital Development Toby Coffey about that project a few months ago, back when <em>wonder.land</em> had been selected for the first ever VR selection at Cannes. He told me that in spite of how the project had been done on a tight schedule and relatively low budget, it received overwhelmingly positive responses from the public, with over 90,000 taking part in the experience. This was clearly a rabbit hole worth exploring.</p>
<hr /><p><em>Over 90,000 watched National Theatre&#039;s wonder.land VR experience</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1864&#038;text=Over%2090%2C000%20watched%20National%20Theatre%27s%20wonder.land%20VR%20experience&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>Which is how, on an extremely rainy British summer afternoon, I find myself in a modest room full of intriguing props and VR gear, in London’s traditionally arty South Bank district. My Virtual tour starts with revisiting <em>wonder.land</em>. It’s a different experience from the first one, where I had used the Samsung Gear headset while sat in Toby’s office.</p>
<p>&nbsp;</p>
<p><img decoding="async" class="aligncenter wp-image-1880 " src="http://techtrends.tech/wp-content/uploads/2016/08/National-Theatre-VR-Storytelling-e1470222750662-768x1024.jpg" alt="National Theatre VR Storytelling" width="354" height="472" data-id="1880" srcset="https://techtrends.tech/wp-content/uploads/2016/08/National-Theatre-VR-Storytelling-e1470222750662-768x1024.jpg 768w, https://techtrends.tech/wp-content/uploads/2016/08/National-Theatre-VR-Storytelling-e1470222750662-225x300.jpg 225w, https://techtrends.tech/wp-content/uploads/2016/08/National-Theatre-VR-Storytelling-e1470222750662.jpg 900w" sizes="(max-width: 354px) 100vw, 354px" /></p>
<p>This time around, I sat on a toilet seat and used the Oculus, which afforded much sharper resolution and heightened interactivity due to its motion-tracking feature. For a few minutes I’m serenaded by an elusive Cheshire cat in a colourful psychedelic world. And if you’re wondering why one would do this sitting on a fake toilet cubicle, it ties in with the plot of the musical where Alice is a modern teenage girl being bullied at school. She locks herself in the school toilet in order to escape to an alternative reality – through her mobile phone. The Internet, as Toby tells me, is Alice’s own wonderland.</p>
<hr /><p><em>The Internet is Alice&#039;s Wonderland</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1864&#038;text=The%20Internet%20is%20Alice%27s%20Wonderland&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>Next up is <em>HOME/AAMIR</em>, a film directed by Coffey himself, which transports the viewer to the Calais Jungle refugee camp, in all its visceral squalor. This is a longer, slower-paced, deliberately uncomfortable experience, where you have time to look around various shacks and makeshift streets of the encampment guided by the narration of a Sudanese refugee. At one point, as Aamir recounts the terror of making the crossing in a “plastic boat” there is no footage, just darkness and the ominous sound of waves. Later, you huddle with a group of refugees hiding inside a container hoping to make the crossing to England undetected. You can only see their eyes, by the dim light of a mobile phone.</p>
<hr /><p><em>You experience what it&#039;s like for a refugee hiding in a container hoping to make it across to England</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1864&#038;text=You%20experience%20what%20it%27s%20like%20for%20a%20refugee%20hiding%20in%20a%20container%20hoping%20to%20make%20it%20across%20to%20England&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p><img decoding="async" class="aligncenter wp-image-1875" src="http://techtrends.tech/wp-content/uploads/2016/08/1005-14-panoramic-2-1024x512.jpg" alt="1005-14-panoramic (2)" width="662" height="331" data-id="1875" srcset="https://techtrends.tech/wp-content/uploads/2016/08/1005-14-panoramic-2-1024x512.jpg 1024w, https://techtrends.tech/wp-content/uploads/2016/08/1005-14-panoramic-2-300x150.jpg 300w, https://techtrends.tech/wp-content/uploads/2016/08/1005-14-panoramic-2-768x384.jpg 768w, https://techtrends.tech/wp-content/uploads/2016/08/1005-14-panoramic-2.jpg 1200w" sizes="(max-width: 662px) 100vw, 662px" /></p>
<p>As with a lot of 360 video, the experience is sometimes a bit jarring, but it definitely showcases the potential of the medium to create a heightened sense of empathy. The fact that I can focus on random details such as a tattered piece of tarpaulin fluttering in the breeze or the open door of a filthy portaloo as it swings backwards and forwards makes it feel a lot more real, and I’m therefore much more able to imagine the horror of what it is to live that existence.</p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-1878" src="http://techtrends.tech/wp-content/uploads/2016/08/HOME-publicity-image-1024x576.jpeg" alt="HOME publicity image" width="622" height="350" data-id="1878" srcset="https://techtrends.tech/wp-content/uploads/2016/08/HOME-publicity-image-1024x576.jpeg 1024w, https://techtrends.tech/wp-content/uploads/2016/08/HOME-publicity-image-300x169.jpeg 300w, https://techtrends.tech/wp-content/uploads/2016/08/HOME-publicity-image-768x432.jpeg 768w, https://techtrends.tech/wp-content/uploads/2016/08/HOME-publicity-image.jpeg 1200w" sizes="auto, (max-width: 622px) 100vw, 622px" /></p>
<p>&nbsp;</p>
<p>It’s all quite intense, so while I’m waiting for my turn at the next experience &#8211; which centres around the Easter Rising in Ireland &#8211; I allow myself a quick pit-stop to decompress. There’s a HTC Vive setup in one corner and I’ve been meaning to try Google’s <a href="https://www.tiltbrush.com/">Tilt Brush</a> for ages. Sometimes high expectations lead to disappointment, especially with such cutting-edge technology. Not so this time.</p>
<hr /><p><em>With VR all your surroundings become a malleable canvas</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1864&#038;text=With%20VR%20all%20your%20surroundings%20become%20a%20malleable%20canvas&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<iframe loading="lazy" src="https://www.youtube.com/embed/TckqNdrdbgk" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe><br />
They practically had to drag me away from what felt like the world’s best playground. Tilt Brush is a simple idea, brilliantly executed. In a nutshell you can use all your familiar digital design tools to paint in the 3D space around you. The textures, light, shadows and objects feel incredibly real and there is something utterly satisfying in messing about with those materials and colours. And before the technophobe crowd starts shouting foul about “what’s wrong with grabbing a box of paint and some brushes”, let me say that it’s an entirely different kettle of fish. It doesn’t replace other art forms, it creates an entirely new one. You cannot paint the air around you in real life, but with VR all your surroundings become a malleable canvas. You literally feel your mind and creativity expanding as you use it, and reassess what is and isn’t possible.</p>
<hr /><p><em>One of the most interesting things about VR is that immersion really is not dependent on what you would normally associate with realism</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1864&#038;text=One%20of%20the%20most%20interesting%20things%20about%20VR%20is%20that%20immersion%20really%20is%20not%20dependent%20on%20what%20you%20would%20normally%20associate%20with%20realism&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>After reluctantly leaving my masterpieces behind, it’s time to experience <em>Easter Rising: Voice of a Rebel</em>, which was produced by <a href="http://www.bbc.co.uk/learning/">BBC Learning</a>, <a href="http://www.xolabs.co.uk/">Crossover Labs</a> and <a href="vrtov.com">VRTOV</a>. I sit at an old-fashioned desk installation and put on the Oculus (motion tracking is a key part of how the interactive narrative unfolds) to enter a highly stylized world which lets the user live the events of 1916 through the memories of one of its protagonists, Willie McNeive.</p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-1879" src="http://techtrends.tech/wp-content/uploads/2016/08/National-Theatre-VR-1024x768.jpg" alt="National Theatre VR" width="531" height="398" data-id="1879" srcset="https://techtrends.tech/wp-content/uploads/2016/08/National-Theatre-VR-1024x768.jpg 1024w, https://techtrends.tech/wp-content/uploads/2016/08/National-Theatre-VR-300x225.jpg 300w, https://techtrends.tech/wp-content/uploads/2016/08/National-Theatre-VR-768x576.jpg 768w, https://techtrends.tech/wp-content/uploads/2016/08/National-Theatre-VR.jpg 1200w" sizes="auto, (max-width: 531px) 100vw, 531px" /></p>
<p>One of the most interesting things about VR is that immersion really is not dependent on what you would normally associate with “realism”. Photorealistic, sharp experiences can feel a lot more disconnected than ones using basic, cartoon-like characters. So even though <em>Voice of a Rebel</em> is in no way set in a “realistic” environment, the interactive triggers set in the story make me feel more invested in it than would have been possible through sound or video alone.</p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-1869" src="http://techtrends.tech/wp-content/uploads/2016/08/ScreenShots_LibertyHall_01-1024x576.png" alt="ScreenShots_LibertyHall_01" width="553" height="311" data-id="1869" srcset="https://techtrends.tech/wp-content/uploads/2016/08/ScreenShots_LibertyHall_01-1024x576.png 1024w, https://techtrends.tech/wp-content/uploads/2016/08/ScreenShots_LibertyHall_01-300x169.png 300w, https://techtrends.tech/wp-content/uploads/2016/08/ScreenShots_LibertyHall_01-768x432.png 768w, https://techtrends.tech/wp-content/uploads/2016/08/ScreenShots_LibertyHall_01.png 1200w" sizes="auto, (max-width: 553px) 100vw, 553px" /></p>
<hr /><p><em>Interactive triggers make me feel more invested in the story </em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1864&#038;text=Interactive%20triggers%20make%20me%20feel%20more%20invested%20in%20the%20story%20&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>The National Theatre is looking to bring this experience to the public from early September as a free installation in the <a href="https://www.nationaltheatre.org.uk/your-visit/lyttelton-lounge">Lyttelton Lounge</a>, and there are plans for production and research collaborations between the Immersive Storytelling Studio and the National Film Board of Canada. They also tell me that future projects at the studio will explore hardware such as <a href="https://www.playstation.com/en-gb/explore/playstation-vr/">PlayStationVR</a> (due out later this year) and Mixed Reality gear such as Microsoft <a href="https://www.microsoft.com/microsoft-hololens/en-us">HoloLens.</a> Watch this space!</p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-1867" src="http://techtrends.tech/wp-content/uploads/2016/08/ScreenShots_GPOExterior_05-1024x576.png" alt="ScreenShots_GPOExterior_05" width="526" height="296" data-id="1867" /></p>
<p>&nbsp;</p>
<p><strong><i>For companies looking to get into VR/AR/MR our </i></strong><a href="http://alicebonasio.com/vr-consultancy/"><em><b><span style="color: blue;">Virtual Reality Consultancy services</span></b></em></a><strong><i> offer guidance on how these technologies can enhance and support your brand strategy.</i></strong></p>
<blockquote><p><em>Alice Bonasio is a </em><a href="http://techtrends.tech/vr-consultancy/"><i>VR Consultant</i></a><em> and Tech Trends’ Editor in Chief. She also regularly writes for Fast Company, Ars Technica, Quartz, Wired and others. </em><a href="https://www.linkedin.com/in/alicebonasio/"><i>Connect with her on LinkedIn</i></a><em> and follow </em><a href="https://twitter.com/alicebonasio"><i>@alicebonasio</i></a><em> and </em><a href="https://twitter.com/techtrends_tech">@techtrends_tech</a><em> on Twitter. </em></p></blockquote>
<p>The post <a href="https://techtrends.tech/tech-trends/national-theatre-launches-vr-immersive-storytelling-studio-in-london/">National Theatre Launches VR Immersive Storytelling Studio in London</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1864</post-id>	</item>
		<item>
		<title>Virtual Reality Needs Storytellers</title>
		<link>https://techtrends.tech/tech-trends/virtual-reality-needs-storytellers/</link>
		
		<dc:creator><![CDATA[Alice]]></dc:creator>
		<pubDate>Wed, 20 Jul 2016 20:38:20 +0000</pubDate>
				<category><![CDATA[Tech Trends]]></category>
		<category><![CDATA[VR Tech]]></category>
		<category><![CDATA[Alice in Wonderland]]></category>
		<category><![CDATA[Creative Industries]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[National Theatre]]></category>
		<category><![CDATA[Nexus]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">http://techtrends.tech/?p=1827</guid>

					<description><![CDATA[<p>&#160; In this article for UploadVR I talk to leading producers about the challenges and opportunities for telling stories in Virtual &#8230; <a class="kt-excerpt-readmore" href="https://techtrends.tech/tech-trends/virtual-reality-needs-storytellers/" aria-label="Virtual Reality Needs Storytellers">Read More</a></p>
<p>The post <a href="https://techtrends.tech/tech-trends/virtual-reality-needs-storytellers/">Virtual Reality Needs Storytellers</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p><em><strong>In this article for UploadVR </strong></em><em><strong>I talk to leading producers about the challenges and opportunities for telling stories in Virtual Reality.<br />
</strong></em></p>
<hr /><p><em>We’re just beginning to figure out the potential of VR as a storytelling medium, so many of the rules, techniques and conventions we take for granted in filmmaking and theatre haven’t yet been tried, tested, or codified</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1827&#038;text=We%E2%80%99re%20just%20beginning%20to%20figure%20out%20the%20potential%20of%20VR%20as%20a%20storytelling%20medium%2C%20so%20many%20of%20the%20rules%2C%20techniques%20and%20conventions%20we%20take%20for%20granted%20in%20filmmaking%20and%20theatre%20haven%E2%80%99t%20yet%20been%20tried%2C%20tested%2C%20or%20codified&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>Virtual Reality has been talked about so much that it’s sometimes easy to forget how new the whole thing is. It’s also easy to miss out the fact that at its core, this isn’t a story about machines, but about people. Among all the new releases and the full-blown arms race around the latest hardware, we’re forgetting that what makes VR so exciting has as much to do with art as it does with science and tech.</p>
<hr /><p><em>A lot of the craft skills that visual arts professionals have developed over the years can be adapted or reinvented for VR</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1827&#038;text=A%20lot%20of%20the%20craft%20skills%20that%20visual%20arts%20professionals%20have%20developed%20over%20the%20years%20can%20be%20adapted%20or%20reinvented%20for%20VR&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>Virtual worlds have been around for ages, as has this type of immersive technology. The real game changer is that now we’ve reached a place where the technology can be used to tell compelling stories that we can all consume.</p>
<h5>Pioneering the New Age of Storytelling</h5>
<blockquote><p>“It’s important to remember that this is the equivalent of the 1900s in film,” says Luke Ritchie, Executive Producer at Nexus VR Studio. Based in London, they’re a division of independent creative studio <a href="http://www.nexusproductions.com">Nexus</a>, which has produced a host of award-winning works over the past 20 years and is now betting on VR content as the next big thing. He believes that we will look back at this time much like we now study the Lumiere Brothers’ <i>Arrival of a Train at La Ciotat</i> reel, which had audiences jumping out of their seats to get out of the way of the incoming train.</p></blockquote>
<p>We’re only just beginning to figure out the potential of VR as a storytelling medium, so many of the rules, techniques and conventions that we take for granted in filmmaking and theatre, for example, haven’t yet been tried, tested, or codified. In sum, we need to get busy writing the VR rulebook.</p>
<p>But do we do this from scratch, or do we try and adapt existing techniques from familiar media? Both, believes Ritchie. VR is a unique medium with its own set of parameters, but a lot of the craft skills that visual arts professionals have developed over the years can be adapted or reinvented for it.</p>
<blockquote><p>“Everyone is still learning,” says Nexus Founder and Creative Director Chris O’Reilly. “You have to rethink staging, art directing, lighting, and there’s a very different production pipeline so we had to do a lot of specific R&amp;D around that. It is really important that things are challenged in that space. Some of the less interesting experiences in VR film have been merely where you have the ability to look around and there has been no creative development around the idea of telling a story in space.”</p></blockquote>
<hr /><p><em>Among all the new releases and the full-blown arms race around the latest hardware, we’re forgetting that what makes VR so exciting has as much to do with art as it does with science and tech</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1827&#038;text=Among%20all%20the%20new%20releases%20and%20the%20full-blown%20arms%20race%20around%20the%20latest%20hardware%2C%20we%E2%80%99re%20forgetting%20that%20what%20makes%20VR%20so%20exciting%20has%20as%20much%20to%20do%20with%20art%20as%20it%20does%20with%20science%20and%20tech&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<blockquote><p>“Film is quite easy to check, you just play back. But in 360, as you’re looking in one direction something can be happening in another, so doing post checking on something like that can be quite tricky.” adds Ritchie “I think we’ll end up writing coding scripts that automatically check for things such as pixel alignments and things like that. The processes aren’t that dissimilar though, the main learning curve is in how to tell that story in 360.”</p></blockquote>
<p>360 film scripting, for example, merges traditional film structure with those gamification mechanisms. O’Reilly shows me what this looked like for their newest film <i>Rain or Shine</i>, which is a <a href="https://atap.google.com/spotlight-stories/">Google Spotlight</a> short being released later in the summer. There’s a grid showing a “golden thread” with each element of the core story surrounded by variable paths that allow for deviation and exploration by the viewer.</p>
<hr /><p><em>360 scripting merges traditional film structure with gamification</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1827&#038;text=360%20scripting%20merges%20traditional%20film%20structure%20with%20gamification&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>The key to that type of scripting is shaping the narrative in such a way as to always guide the viewer/participant back to that “yellow brick road” even if they want to take the time to go down all the different paths available, exploring the peripheral elements and smelling the virtual roses to their hearts content.</p>
<blockquote><p>“You might have a scripted story, but how do you know which characters to follow? You have to think outside the box.” Explains Ritchie. “In <i>Rain or Shine</i> we used this very directive soundscape where when you move away from the main action the music changes and starts to give you clues that you’re in a less critical story space, and characters can each have a different theme.”</p></blockquote>
<h5>Advantages of the Medium</h5>
<p>As I watched a preview of the film, prompts guided me through the story without making me feel “herded”. At certain points in the narrative where the main storyline was supposed to unfold, a pigeon showed up which naturally made you want to follow it (although you could do so in your own time, or not at all) It reminded me of the Hansel and Gretel faerie tale where the children follow a trail of breadcrumbs to try and find their path through the woods (although in that particular story pigeons actually gets them lost by eating those breadcrumbs). Ritchie calls these “subconscious navigation devices,” and they are familiar to most gamers. Video game designers routinely use such mechanisms to give players a sense of mastery and agency where there are, in fact, only a finite number of options available to them.  “The whole objective of this type of narrative is to get you from A to B without you ever thinking you were headed for B in the first place,” concludes Ritchie.</p>
<p>Another thing Nexus did when designing that experience flow was speak to architects, adds O’Reilly, as they’re very good at corralling people through expansive open spaces.  Just think about how an airport naturally funnels you through the various stages of check-in, security, shopping, waiting and boarding, or how difficult it is to “go against the flow” when wandering around IKEA. That is essentially human experience flow by design, and it works just as well in the virtual world as the real one.</p>
<blockquote><p>“We also spent a lot of time talking to people who worked on immersive theatre,” adds Ritchie. “Immersive theatre works in spaces, not scenes, and they already told stories in 360 space where they didn’t know where you were looking and you might be encountering the story in a different order than someone else, but they were still emotional experiences.”</p></blockquote>
<p>The point he makes is that although new media and digital formats might seem closer to the heart of VR at first glance, once you delve into the production side it becomes clear that it has many more synergies with traditional storytelling mediums such as film and even theatre. Even in the inventing of new techniques, that physicality of the stage comes into play, as O’Reilly explains: “When dealing with a 360 space you come up against problems that you don’t have in traditional film such as “where do you put the crew?” So you have this crazy-sounding solution called “stacking” where you try and position people in a row with the tallest one in front and all the others behind, so you only have to paint one of them out of the scene.” He laughs as I suggest that they might start recruiting crew for VR productions taking into account their relative height and “stackability”.</p>
<hr /><p><em>Although new media formats might seem closer to VR at first glance, once you delve into the production side it becomes clear that it has more synergies with traditional storytelling mediums such as film and theatre</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1827&#038;text=Although%20new%20media%20formats%20might%20seem%20closer%20to%20VR%20at%20first%20glance%2C%20once%20you%20delve%20into%20the%20production%20side%20it%20becomes%20clear%20that%20it%20has%20more%20synergies%20with%20traditional%20storytelling%20mediums%20such%20as%20film%20and%20theatre&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>Another recent example of this theatrical overlap is <i>fabulous wonder.land,</i> a Virtual Reality experience produced by the <a href="http://www.nationaltheatre.org.uk">National Theatre</a> in London to accompany their musical production inspired by <i>Alice in Wonderland</i>:</p>
<p>This article originally appeared on the <a href="http://uploadvr.com/vr-storytelling-needs-to-find-its-heart/">UploadVR Website</a></p>
<p>&nbsp;</p>
<blockquote class="twitter-tweet" data-lang="en">
<p dir="ltr" lang="en">This is just the beginning for VR storytelling.<br />
via <a href="https://twitter.com/alicebonasio">@alicebonasio</a> <a href="https://twitter.com/hashtag/VR?src=hash">#VR</a> <a href="https://twitter.com/hashtag/UploadVR?src=hash">#UploadVR</a><a href="https://t.co/fTolY3aBtH">https://t.co/fTolY3aBtH</a></p>
<p>— Upload (@UploadVR) <a href="https://twitter.com/UploadVR/status/755859371087671298">July 20, 2016</a></p></blockquote>
<p><script src="//platform.twitter.com/widgets.js" async="" charset="utf-8"></script></p>
<p>&nbsp;</p>
<p><strong><i>For companies looking to get into VR/AR/MR our </i></strong><a href="http://alicebonasio.com/vr-consultancy/"><em><b><span style="color: blue;">Virtual Reality Consultancy services</span></b></em></a><strong><i> offer guidance on how these technologies can enhance and support your brand strategy.</i></strong></p>
<blockquote><p><em>Alice Bonasio is a </em><a href="http://techtrends.tech/vr-consultancy/"><i>VR Consultant</i></a><em> and Tech Trends’ Editor in Chief. She also regularly writes for Fast Company, Ars Technica, Quartz, Wired and others. </em><a href="https://www.linkedin.com/in/alicebonasio/"><i>Connect with her on LinkedIn</i></a><em> and follow </em><a href="https://twitter.com/alicebonasio"><i>@alicebonasio</i></a><em> and </em><a href="https://twitter.com/techtrends_tech">@techtrends_tech</a><em> on Twitter. </em></p></blockquote>
<p>The post <a href="https://techtrends.tech/tech-trends/virtual-reality-needs-storytellers/">Virtual Reality Needs Storytellers</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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