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		<title>Imagining the Future of Online Learning</title>
		<link>https://techtrends.tech/tech-trends/imagining-the-future-of-online-learning/</link>
		
		<dc:creator><![CDATA[Alice]]></dc:creator>
		<pubDate>Wed, 19 Jul 2017 11:20:23 +0000</pubDate>
				<category><![CDATA[EdTech]]></category>
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		<guid isPermaLink="false">http://techtrends.tech/?p=4351</guid>

					<description><![CDATA[<p>&#160; MOOCs are now mainstream, but online courses need to leverage new technologies if they are to truly democratise access &#8230; <a class="kt-excerpt-readmore" href="https://techtrends.tech/tech-trends/imagining-the-future-of-online-learning/" aria-label="Imagining the Future of Online Learning">Read More</a></p>
<p>The post <a href="https://techtrends.tech/tech-trends/imagining-the-future-of-online-learning/">Imagining the Future of Online Learning</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p><em><strong>MOOCs are now mainstream, but online courses need to leverage new technologies if they are to truly democratise access to knowledge </strong></em></p>
<p>There’s little doubt that online courses are proving popular with students all over the world. Massive Open Online Course (MOOC) providers such as <a href="http://www.edx.org">EdX</a> and <a href="http://futurelearn.com">Futurelearn</a> have been lauded with democratising higher education and making knowledge more accessible.</p>
<p><a href="http://www.coursera.org">Coursera</a> – which to date attracted over $210 million investment – has over 20 million registered learners who access courses from over 140 institutions worldwide, and most major universities – From Harvard to Imperial and Princeton – have jumped on the online learning bandwagon.</p>
<hr /><p><em>Take-up and offer of online courses in the UK has risen dramatically </em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D4351&#038;text=Take-up%20and%20offer%20of%20online%20courses%20in%20the%20UK%20has%20risen%20dramatically%20&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>Research published by <a href="http://www.aston.ac.uk/">Ashton University</a> and <a href="http://keypath.uk.com/">Keypath Education</a> (who have just announced a partnership to deliver Masters degrees in Accounting, Finance and Management) show there has been a dramatic rise in both the offer and take-up of courses from major UK universities in the past year.</p>
<blockquote><p>“We live in an increasingly global and technology-driven world, where online degrees are quickly becoming a natural option for students and universities alike,” agrees Professor Alex Cameron, Vice Chancellor of <strong>Aston University. “</strong>We have been able to attract a diverse and impressive student body to our online programmes, students who would otherwise not have been able to study at Aston.”</p></blockquote>
<p>The growth in online degrees is also being powered by greater digital connectivity in emerging markets such as Nigeria as well as a demand for flexible working and learning in developed economies like the US, Hong Kong and Singapore.</p>
<p>Analysis of the latest data from the Higher Education Statistical Authority (HESA) revealed that since 2011 the numbers of American students studying at UK universities entirely via online degrees has increased by 26%, while Australian and South African numbers have soared a staggering 125% and 135% respectively.</p>
<blockquote><p>“We are experiencing a global boom in the number of students studying online degrees, but with Brexit on the horizon, it is more important than ever that British institutions are taking the lead on innovation as we are in a very competitive race to attract the world’s best and brightest students to study with British Universities,” says Keypath Education CEO Rajay Naik.</p></blockquote>
<p>Online learning is big business. While such courses are comparatively more affordable than their traditional campus-based counterparts, fees for Aston’s MBA and MSc programmes start at £11,050 for UK students and £16,050 for international students.</p>
<hr /><p><em>We are experiencing a global boom in the number of people studying online degrees</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D4351&#038;text=We%20are%20experiencing%20a%20global%20boom%20in%20the%20number%20of%20people%20studying%20online%20degrees&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>With six intakes per year and no physical restrictions as to the number of students that can be admitted, it is easy to see why this is such an attractive booming market, specially in the global climate of increased competitiveness where academic qualifications can still make a huge difference to a person’s long-term earning prospects.</p>
<p>Most online course providers <a href="https://www.class-central.com/report/death-of-free-certificates/">stopped offering free certification</a> years ago, which reflects the real value that is now attached to online qualifications. The unfortunate consequence of this is that there is a rising <a href="http://www.telegraph.co.uk/education/2017/01/03/dozens-fake-degree-certificate-websites-shut-amid-crack-bogus/">problem of fake accreditation</a>, where many online courses faced criticism for not offering sufficient identity checks to make sure people receiving course certification are the same ones who actually did the coursework.</p>
<hr /><p><em>Most online course providers stopped offering free certification years ago</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D4351&#038;text=Most%20online%20course%20providers%20stopped%20offering%20free%20certification%20years%20ago&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>And while it is difficult to see the problem being completely eradicated – the “fake qualifications industry” <a href="http://www.tandfonline.com/doi/abs/10.1080/13600800500440789">was already worth over $1bn a decade ago</a> before the popularisation of MOOCs ever became a phenomenon – there are significant moves being made in the industry to effectively address this.</p>
<p>One example is the recently announced partnership between <a href="https://www.vfsglobal.co.uk/global/index.html">VSF Global</a> and <a href="https://oxademy.ac.uk/">Oxademy</a> to offer online postgraduate and business management courses. VSF are experts in identification and security, being the world’s largest visa application contractor, working for more than 50 governments processing visa applications in 127 countries across the globe.</p>
<hr /><p><em>VSF will apply visa-level identity check standards to their MOOCs</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D4351&#038;text=VSF%20will%20apply%20visa-level%20identity%20check%20standards%20to%20their%20MOOCs&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>VSF They are now proposing to bring the rigorous identity check standards routinely required for visa applications to their MOOCs (which will offer MBAs starting at £7000), in addition to requiring the student to be physically present at one of its locations for a final exam before issuing the certificate.</p>
<p>Another trend that will undoubtedly affect the sector is that as Artificial Intelligence and Machine Learning technologies improve at an ever-faster pace it will enable much better provisions for personalized learning.</p>
<p>A huge problem with online courses – which accounts for their higher drop-out rates where compared to their traditional counterparts – is that the lack of personal interaction with a tutor can lead to a one-size-fits-all approach, which can be demotivating.</p>
<p>This is something VSF-Oxademy courses will offer students in their blended learning courses, leveraging AI to identify each learner&#8217;s strengths and weaknesses and generate teaching paths based on the individual learner’s behaviour, personalising the learning to each student through real-time analysis of performance data.</p>
<blockquote><p>“A unique feature of the VFS-Oxademy programmes is that they can be customised to individual needs of students, irrespective of location or background,” agrees Bernard Martyris, Chief of Human Resources at VFS Global.</p></blockquote>
<p>Developing software that understands how you learn best and where you need to focus is a main area of investment not only for commercial enterprises, but in the burgeoning “venture philanthropy” sector.</p>
<hr /><p><em>The Gates foundation has given more than $300 million to personalised learning initiatives</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D4351&#038;text=The%20Gates%20foundation%20has%20given%20more%20than%20%24300%20million%20to%20personalised%20learning%20initiatives&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>Since 2009, for example, the Gates foundation has given more than $300 million to support research and development on personalised learning, and they recently partnered with the Chan Zuckerberg Initiative to set aside a $12 million grant to support research and development into new ways of tailoring classroom instruction to individual students.</p>
<p>There’s no doubt that we’ve come a very long way with online learning, and are getting ever closer to fulfilling Isaac Asimov’s great vision &#8211; which he set out at a time when most of us could not conceive of having computers in our home, never-mind the Internet.</p>
<hr /><p><em>VFS-Oxademy programmes customise learning to student needs</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D4351&#038;text=VFS-Oxademy%20programmes%20customise%20learning%20to%20student%20needs&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p><iframe src="https://www.youtube.com/embed/8ZmFEFO72gA" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<hr /><p><em>The future of learning might look like Ernest Cline’s Ready Player One</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D4351&#038;text=The%20future%20of%20learning%20might%20look%20like%20Ernest%20Cline%E2%80%99s%20Ready%20Player%20One&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
But as fantastic as our access to knowledge these days would seem to those born a couple of generations before, it will likely pale in comparison to the next wave of immersive technology.</p>
<p>Looking to the not-too-distant future, we can already envisage how Virtual and Mixed Reality technologies <a href="https://www.timeshighereducation.com/blog/virtual-reality-really-heading-university-near-you">will increasingly be incorporated into the online learning strategy of major Universities</a> institutions help to make such distance courses more immersive and engaging, blending the real and virtual world seamlessly and thus <a href="http://www.cio.com/article/3150963/education/making-holograms-in-the-classroom-a-reality.html">vastly increasing our ability to learn</a>.</p>
<p>The future of learning will probably look a lot like Ernest Cline’s Ready Player One world, which will be brought to life for the big screen by Steven Spielberg. Bring on “<a href="http://techtrends.tech/virtual-reality/ready-player-learn/">Ready Player Learn</a>”.</p>
<p>&nbsp;</p>
<blockquote class="twitter-tweet" data-lang="en">
<p dir="ltr" lang="en">Now that MOOCs are mainstream, where does online learning go next? <a href="https://t.co/UZ5CY9TLIQ">https://t.co/UZ5CY9TLIQ</a></p>
<p>— TNW Contributors (@TNWcontributors) <a href="https://twitter.com/TNWcontributors/status/887626263665545216">July 19, 2017</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p><strong><em>For companies looking to get into Immersive technologies such as VR/AR/MR/XR our </em></strong><a href="http://alicebonasio.com/vr-consultancy/"><strong><em>Virtual Reality Consultancy services</em></strong></a><strong><em> offer guidance and support on how best to incorporate these into your brand strategy.</em></strong></p>
<blockquote><p><em>Alice Bonasio is a </em><a href="http://techtrends.tech/vr-consultancy/"><em>VR Consultant</em></a><em> and Tech Trends’ Editor in Chief. She also regularly writes for Fast Company, Ars Technica, Quartz, Wired and others. </em><a href="https://www.linkedin.com/in/alicebonasio/"><em>Connect with her on LinkedIn</em></a><em>and follow </em><a href="https://twitter.com/alicebonasio"><em>@alicebonasio</em></a><em> on Twitter.</em></p></blockquote>
<p>The post <a href="https://techtrends.tech/tech-trends/imagining-the-future-of-online-learning/">Imagining the Future of Online Learning</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">4351</post-id>	</item>
		<item>
		<title>Ready Player Learn</title>
		<link>https://techtrends.tech/tech-trends/ready-player-learn/</link>
		
		<dc:creator><![CDATA[Alice]]></dc:creator>
		<pubDate>Tue, 10 May 2016 09:10:20 +0000</pubDate>
				<category><![CDATA[EdTech]]></category>
		<category><![CDATA[Tech Trends]]></category>
		<category><![CDATA[VR Tech]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Ernest Cline]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Ready Player One]]></category>
		<category><![CDATA[San Francisco]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Steven Spielberg]]></category>
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		<guid isPermaLink="false">http://techtrends.tech/?p=1294</guid>

					<description><![CDATA[<p>&#160; How far are we from realising the vision that Ernie Cline set out in Ready Player One for the &#8230; <a class="kt-excerpt-readmore" href="https://techtrends.tech/tech-trends/ready-player-learn/" aria-label="Ready Player Learn">Read More</a></p>
<p>The post <a href="https://techtrends.tech/tech-trends/ready-player-learn/">Ready Player Learn</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p><em><strong>How far are we from realising the vision that Ernie Cline set out in Ready Player One for the Virtual Reality classroom of the future? </strong></em></p>
<p class="graf--p graf--hasDropCapModel graf--hasDropCap"><span class="graf-dropCap">N</span>ot to sound too creepy here, but… I want to play a game. See if you can spot which of the quotes below refers to a long-standing commercially available product, which talks about a soon-to-be-launched platform, and which is pure Science Fiction:</p>
<hr /><p><em>How far are we from realising the vision that Ernie Cline set out in Ready Player One for the Virtual Reality classroom of the future? </em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1294&#038;text=How%20far%20are%20we%20from%20realising%20the%20vision%20that%20Ernie%20Cline%20set%20out%20in%20Ready%20Player%20One%20for%20the%20Virtual%20Reality%20classroom%20of%20the%20future%3F%20&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<blockquote><p>1 -Somebody will create an education hub where all the schools and classes that you can visit are interconnected, much like a website. There will be this network of cross-linked experiences, and… POOF! I can just teleport from one to the other.</p></blockquote>
<blockquote><p>2 — Users could alter the content of the virtual world or create entirely new ones… you could create your own private planet, build a virtual mansion on it, furnish and decorate it however you liked, and invite a few thousand friends over for a party. And those friends could be in a dozen different time zones, spread all over the globe.</p></blockquote>
<blockquote><p>3 — Nursing students assessing the virtual patient click on an object and view the patient’s information on a notecard. The students are given choices on how to proceed and communicate with each other within the virtual world to determine how to prioritize care and assign tasks. It allows you to create situations that, over the course of their training they may never see, something wacky like somebody coming in with a ball pen hammer stuck in their forehead.</p></blockquote>
<p class="graf--p" style="text-align: center;"><strong>*********** Scroll down for answers ***********</strong></p>
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<p class="graf--p"><strong class="markup--strong markup--p-strong">1= Ebbe Altberg</strong>, CEO of Linden Lab, which launches its Virtual Reality platform Project Sansar later this year.</p>
<p class="graf--p"><strong class="markup--strong markup--p-strong">2= Ernest Cline </strong>in his book <em class="markup--em markup--p-em">Ready Player One</em>, a Science Fiction novel currently being adapted to the big screen by Steven Spielberg.</p>
<p class="graf--p"><strong class="markup--strong markup--p-strong">3= Patricia Abbott</strong>, Associate Professor at University of Michigan, who used Linden Lab’s existing Second Life platform to train nursing students.</p>
<p>&nbsp;</p>
<p><a href="http://techtrends.tech/wp-content/uploads/2016/05/SL3.jpg"><img decoding="async" class="aligncenter wp-image-1297" src="http://techtrends.tech/wp-content/uploads/2016/05/SL3-1024x693.jpg" alt="SL3" width="687" height="465" data-id="1297" srcset="https://techtrends.tech/wp-content/uploads/2016/05/SL3-1024x693.jpg 1024w, https://techtrends.tech/wp-content/uploads/2016/05/SL3-300x203.jpg 300w, https://techtrends.tech/wp-content/uploads/2016/05/SL3-768x520.jpg 768w, https://techtrends.tech/wp-content/uploads/2016/05/SL3.jpg 1200w" sizes="(max-width: 687px) 100vw, 687px" /></a></p>
<p class="graf--p">Looking at the quotes above, I’m struck by how much Ebbe Altberg’s vision of a Virtual Reality education hub reflects the malleable online world of the OASIS in Ernest Cline’s hit novel <em class="markup--em markup--p-em">Ready Player One</em>.</p>
<hr /><p><em>To take what had previously been the preserve of the technically gifted and gleefully throw it to the hungry masses</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1294&#038;text=To%20take%20what%20had%20previously%20been%20the%20preserve%20of%20the%20technically%20gifted%20and%20gleefully%20throw%20it%20to%20the%20hungry%20masses&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p class="graf--p">In RP1, teenager Wade Watts lives in a dystopia where most people escape their bleak existences by constantly logging into the OASIS, a simulation that has replaced reality to such an extent that even the schooling system has moved online. But that’s no bad thing as far as Wade is concerned:</p>
<blockquote><p>In the OASIS, no one could tell I was fat, that I had acne, or that I wore the same shabby clothes every week. Bullies couldn’t pelt me with spit balls or pummel me by the bike rack after school. No one could even touch me. In here, I was safe.</p></blockquote>
<hr /><p><em>In a poverty-stricken world, technology ensured that education, at least was universally accessible:</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1294&#038;text=In%20a%20poverty-stricken%20world%2C%20technology%20ensured%20that%20education%2C%20at%20least%20was%20universally%20accessible%3A&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<blockquote><p>There were hundreds of school campuses here on Ludus, spread out evenly across the planet’s surface. The schools were all identical, because the same construction code was copied and pasted into a different location whenever a new school was needed. And since the buildings were just pieces of software, their design wasn’t limited by monetary constraints, or even by the laws of physics. So every school was a grand palace of learning, with polished marble hallways, cathedral-like classrooms, zero-g gymnasiums, and virtual libraries containing every (school board-approved) book ever written.</p>
<p>(<em>Extract: Ready Player One) </em></p></blockquote>
<hr /><p><em>It&#039;s striking how this vision chimes with Ernest Cline’s OASIS, the malleable online world of hit novel RP1</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1294&#038;text=It%27s%20striking%20how%20this%20vision%20chimes%20with%20Ernest%20Cline%E2%80%99s%20OASIS%2C%20the%20malleable%20online%20world%20of%20hit%20novel%20RP1&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>In this vision there is still, however, a need for teachers, but the software makes their job much easier too:</p>
<blockquote><p><em>Unlike their real-world counterparts, most OASIS public school teachers seemed to genuinely enjoy their job, probably because they didn’t have to spend half their time acting as babysitters and disciplinarians. The OASIS software took care of that, ensuring that students remained quiet and in their seats. All the teachers had to do was teach. It was also a lot easier for online teachers to hold their students’ attention, because here in the OASIS, the classrooms were like holodecks. Teachers could take their students on a virtual field trip every day, without ever leaving the school grounds.</em></p>
<p>(<em>Extract: Ready Player One) </em></p></blockquote>
<hr /><p><em>In this vision there is still a need for teachers, but the software makes their job a lot easier</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1294&#038;text=In%20this%20vision%20there%20is%20still%20a%20need%20for%20teachers%2C%20but%20the%20software%20makes%20their%20job%20a%20lot%20easier&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<blockquote><p>During the World History lesson that morning, Mr Avenovich loaded up a simulation so that our class could witness the discovery of King Tut’s tomb by archaeologists in Egypt in AD 1922. (The day before, we’d visited the same spot in 1334 BC and had seen Tutankhamen’s empire in all its glory.) In my next class, Biology, we travelled through a human heart and watched it pumping from the inside, just like in that old movie Fantastic Voyage. In Art class we toured the Louvre while all our avatars wore silly berets. In my Astronomy class, we visited each of Jupiter’s moons.</p>
<p>(<em>Extract: Ready Player One) </em></p></blockquote>
<p>Yet before dismissing such visions as Science Fiction, it’s worth noting that this type of interaction has been happening inside <em>Second Life</em> – the online open world created by Altberg’s company Linden Lab &#8211; for over 13 years.</p>
<p>Wendy Keeney-Kennicutt is a professor of chemistry at Texas A&amp;M. In 2008 she created a virtual lab within SL where her students could conduct experiments and visualize the molecules in ways that would have been difficult, dangerous, or downright impossible in the real world.</p>
<hr /><p><em>These virtual classrooms have already been functioning in Second Life for over 13 years</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1294&#038;text=These%20virtual%20classrooms%20have%20already%20been%20functioning%20in%20Second%20Life%20for%20over%2013%20years&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<blockquote><p>“Originally I got into Second Life because of the 3-D nature of molecules. People have a real hard time seeing 2-D pictures in a book and seeing a 3-D picture in their heads. That’s what chemistry is all about.”</p></blockquote>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/twAi73JCXOM" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe><br />
According to Altberg, students attending the virtual lab actually out-performed their real classroom counterparts because the enhanced interaction helped them retain the information better.</p>
<hr /><p><em>Students attending the virtual lab actually out-performed their real classroom counterparts</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1294&#038;text=Students%20attending%20the%20virtual%20lab%20actually%20out-performed%20their%20real%20classroom%20counterparts&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<blockquote><p>“You can read about something, you can watch videos, but when you DO something… That just sticks with you in a completely different way. In VR I can pour this liquid into that liquid and see what happens. If the nurse screws up, the patient doesn’t die.”</p></blockquote>
<p><a href="http://techtrends.tech/wp-content/uploads/2016/05/SL1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-1299" src="http://techtrends.tech/wp-content/uploads/2016/05/SL1-742x1024.jpg" alt="SL1" width="653" height="901" data-id="1299" srcset="https://techtrends.tech/wp-content/uploads/2016/05/SL1-742x1024.jpg 742w, https://techtrends.tech/wp-content/uploads/2016/05/SL1-217x300.jpg 217w, https://techtrends.tech/wp-content/uploads/2016/05/SL1-768x1060.jpg 768w, https://techtrends.tech/wp-content/uploads/2016/05/SL1.jpg 869w" sizes="auto, (max-width: 653px) 100vw, 653px" /></a></p>
<p>Linden Lab has always been ahead of the curve, sometimes too much so. At a time when TheFacebook was merely a glint the eye of a teenage Mark Zuckerberg, they were launching an entire world to let people socialise online.</p>
<hr /><p><em>At a time when TheFacebook was a mere glint in Zuckerberg&#039;s eye, Second Life was letting people socialize online</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1294&#038;text=At%20a%20time%20when%20TheFacebook%20was%20a%20mere%20glint%20in%20Zuckerberg%27s%20eye%2C%20Second%20Life%20was%20letting%20people%20socialize%20online&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>Yet Second Life suffered from technical limitations, a walled-garden structure that made it difficult to invite others to share experiences, and a steep learning curve that meant you had to spend several hours navigating your way around the system before you could do anything.</p>
<p><a href="http://techtrends.tech/wp-content/uploads/2016/05/SecondLife2_WKK.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-1301" src="http://techtrends.tech/wp-content/uploads/2016/05/SecondLife2_WKK-1024x608.jpg" alt="SecondLife2_WKK" width="664" height="394" data-id="1301" srcset="https://techtrends.tech/wp-content/uploads/2016/05/SecondLife2_WKK-1024x608.jpg 1024w, https://techtrends.tech/wp-content/uploads/2016/05/SecondLife2_WKK-300x178.jpg 300w, https://techtrends.tech/wp-content/uploads/2016/05/SecondLife2_WKK-768x456.jpg 768w, https://techtrends.tech/wp-content/uploads/2016/05/SecondLife2_WKK.jpg 1136w" sizes="auto, (max-width: 664px) 100vw, 664px" /></a></p>
<p>That’s not to say that it was a failure, however, far from it. As it approaches its thirteenth birthday, Second Life is profitable and still attracts around a million users a month. This enables Linden Lab to fund the development of Sansar themselves – no mean feat for a technology company. Perhaps even more valuable, however, is the accumulated experience and feedback gathered from all those long-term users over the years. Nobody in that space can claim quite as much experience of running a large-scale open virtual world, and monetizing it.</p>
<hr /><p><em>What unites all these virtual classroom imaginings and experiences is the idea that play is a cornerstone of learning</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1294&#038;text=What%20unites%20all%20these%20virtual%20classroom%20imaginings%20and%20experiences%20is%20the%20idea%20that%20play%20is%20a%20cornerstone%20of%20learning&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>What unites all these virtual classroom imaginings and experiences is the idea that play is a cornerstone of learning. Game studies, also known as ludology, explores the theory behind this concept, and I have long believed that technology such as videogames can and should be used in learning, as they have enormous potential to help students develop a broad range of critical skills.</p>
<p>It is puzzling to see how people often think of learning and play as being not only separate, but polar opposites. In Ready Player One, however, a significant point is made of the fact that the word <em>Ludus</em> means both “school” and “game” or “play” (in fact *** SPOILER ALERT*** it is the first crucial clue in the “Easter Egg Hunt” around which the plot revolves).</p>
<p>It goes beyond semantics though. Humans, like other mammals, are hard-wired to learn through playing, especially when they’re young (if you’ve ever watched a puppy play-fighting or a kitten chasing a fly you’ll know what I mean). Even as we grow older, however, it is still easier to learn in playful environments. This is now so widely accepted that there is a booming industry in online brain training resources such as Lumosity, which <a href="http://time.com/3706689/can-brain-games-keep-my-mind-young/">is projected to hit $6 billion by 2020</a>.</p>
<hr /><p><em>It is puzzling to see how people often think of learning and play as being not only separate, but polar opposites</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1294&#038;text=It%20is%20puzzling%20to%20see%20how%20people%20often%20think%20of%20learning%20and%20play%20as%20being%20not%20only%20separate%2C%20but%20polar%20opposites&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>Patricia Abbott &#8211; the author of the third quote in the quiz at the start of this article – believes that using Second Life’s gaming-type environment was crucial in helping students at the University of Michigan School of Nursing learn. Not only were they able to deal with scenarios they might not have come across otherwise, but they – perhaps paradoxically &#8211; felt much more free to be themselves.</p>
<blockquote><p>“Because they&#8217;re doing this as their avatar or their alter ego—there&#8217;s this anonymity. There&#8217;s a sense of having a little bit of protection because I&#8217;m not putting myself out there, I&#8217;m not so vulnerable, so I&#8217;m willing to take more of a risk.&#8221;</p></blockquote>
<p>And taking risks is a crucial part of creative thinking. The ability to look at a problem for all angles and think outside the box – to use one’s imagination, in other words – is something that we’re most likely to learn through play. It seems therefore strange to see a movement – at least in the UK – towards more rigid testing of pupils at an ever-earlier age.</p>
<hr /><p><em>We shouldn’t crush creativity at its most fertile stage only to re-teach it at university level</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1294&#038;text=We%20shouldn%E2%80%99t%20crush%20creativity%20at%20its%20most%20fertile%20stage%20only%20to%20re-teach%20it%20at%20university%20level&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>Such is the concern that some parents recently kept their children out of school for a day in protest of the new testing regime. Surely it would make more sense to empower teachers to creatively use all resources available &#8211; including technology &#8211;  to foster those skills. If we recognize the value – commercial and otherwise – of the creative industries, we shouldn’t crush creativity at its most fertile stage only to re-teach it at university level. But I digress.</p>
<hr /><p><em>We should empower teachers to foster creativity using all available resources  - including technology</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1294&#038;text=We%20should%20empower%20teachers%20to%20foster%20creativity%20using%20all%20available%20resources%20%20-%20including%20technology&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>While the virtual classroom will soon become a viable reality, it remains to be seen whether the vision offered up by both Cline and Altberg will materialize. Whatever shape it takes, however, it is likely that Virtual Reality will make the classroom of the future a place where the lines between work, play, learning and living become increasingly blurred. And I agree with Wade in that this might turn out to not be such a bad thing after all.</p>
<hr /><p><em>The virtual classroom will soon become a viable reality</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1294&#038;text=The%20virtual%20classroom%20will%20soon%20become%20a%20viable%20reality&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>&nbsp;</p>
<p><em><strong>Tech Trends’  </strong></em><a href="http://techtrends.tech/vr-consultancy/"><em><strong>Virtual Reality Consultancy services</strong></em></a><em><strong> offers support for companies looking to enhance brand strategy with immersive technologies such as Virtual, Augmented and Mixed Reality</strong></em></p>
<p>&nbsp;</p>
<blockquote><p><em>Alice Bonasio is a </em><a href="http://techtrends.tech/vr-consultancy/"><i>VR Consultant</i></a><em> and Tech Trends’ Editor in Chief. She also regularly writes for Fast Company, Ars Technica, Quartz, Wired and others. </em><a href="https://www.linkedin.com/in/alicebonasio/"><i>Connect with her on LinkedIn</i></a><em> and follow </em><a href="https://twitter.com/alicebonasio"><i>@alicebonasio</i></a><em> and </em><a href="https://twitter.com/techtrends_tech">@techtrends_tech</a><em> on Twitter. </em></p></blockquote>
<p>The post <a href="https://techtrends.tech/tech-trends/ready-player-learn/">Ready Player Learn</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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