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	<title>VR Tech Archives - Tech Trends</title>
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		<title>Exposing the hidden privacy risks of AI smart glasses</title>
		<link>https://techtrends.tech/cybersecurity/ai-smart-glasses-privacy-risks/</link>
		
		<dc:creator><![CDATA[Tom]]></dc:creator>
		<pubDate>Fri, 09 Oct 2026 02:40:56 +0000</pubDate>
				<category><![CDATA[AI Future]]></category>
		<category><![CDATA[Cybersecurity]]></category>
		<category><![CDATA[Tech Trends]]></category>
		<category><![CDATA[VR Tech]]></category>
		<category><![CDATA[AI security]]></category>
		<category><![CDATA[Android XR]]></category>
		<category><![CDATA[cloud AI]]></category>
		<category><![CDATA[Cybernews]]></category>
		<category><![CDATA[data privacy]]></category>
		<category><![CDATA[Even Realities]]></category>
		<category><![CDATA[glasses]]></category>
		<category><![CDATA[Halliday]]></category>
		<category><![CDATA[INMO]]></category>
		<category><![CDATA[RayNeo]]></category>
		<category><![CDATA[Rokid]]></category>
		<category><![CDATA[Solos]]></category>
		<guid isPermaLink="false">https://techtrends.tech/?p=17299</guid>

					<description><![CDATA[<p>The hidden risks of smart glasses</p>
<p>The post <a href="https://techtrends.tech/cybersecurity/ai-smart-glasses-privacy-risks/">Exposing the hidden privacy risks of AI smart glasses</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p dir="auto" data-start="652" data-end="859">Who controls the data that these devices collect?</p>
<p class="PDq2pG_selectionAnchorContainer" dir="auto" data-start="652" data-end="859">A new study of seven smart glasses brands reveals extensive app permissions, hidden trackers, and widespread reliance on cloud processing.</p>
<p class="PDq2pG_selectionAnchorContainer" dir="auto" data-start="710" data-end="898">As AI-powered smart glasses edge closer to mainstream adoption, their ability to see, hear, and interpret the world around us is raising increasingly uncomfortable questions about privacy.</p>
<p dir="auto" data-start="900" data-end="1151">With Samsung reportedly preparing to launch its first Android XR smart glasses in November, <a href="https://cybernews.com/ai-news/smart-glasses-privacy/">new research from Cybernews</a> suggests that existing manufacturers still have significant work to do when it comes to protecting users&#8217; personal information.</p>
<p dir="auto" data-start="1153" data-end="1392">The researchers examined seven smart glasses brands — Meta, Rokid, RayNeo, INMO, Solos, Even Realities, and Halliday — assessing everything from app permissions and tracking technologies to data retention policies and recording indicators.</p>
<p dir="auto" data-start="1394" data-end="1503">The findings suggest that privacy risks extend well beyond the possibility of being recorded without consent.</p>
<p dir="auto" data-start="1505" data-end="1887">The concerns come as the wearable technology market continues to evolve. As previously explored in TechTrends&#8217; <a class="decorated-link" href="https://techtrends.tech/tech-trends/report-vr-device-market/?utm_source=chatgpt.com" target="_new" rel="noopener" data-start="1616" data-end="1717">report on the VR and AR device market</a>, manufacturers have long faced challenges in making immersive technology appealing to mainstream consumers. Privacy could become another significant barrier to adoption.</p>
<h2 dir="auto" data-start="1889" data-end="1946">Smart glasses are collecting more than you might think</h2>
<p dir="auto" data-start="1948" data-end="2050">Among the seven brands examined, Meta stood out for requesting the greatest number of app permissions.</p>
<p dir="auto" data-start="2052" data-end="2211">According to the Cybernews analysis, Meta&#8217;s companion app requested <strong data-start="2120" data-end="2176">70 permissions, including 18 classified as dangerous</strong> under Android&#8217;s permission system.</p>
<p dir="auto" data-start="2213" data-end="2318">These included access to sensitive functions such as audio recording, SMS messages, and external storage.</p>
<p dir="auto" data-start="2320" data-end="2546">Although requesting a permission doesn&#8217;t necessarily mean an app is misusing it, the sheer number of potential access points highlights the amount of personal information that could be available to smart glasses manufacturers.</p>
<p dir="auto" data-start="2548" data-end="2650">Meanwhile, researchers identified six trackers each in the INMO Global and Solos AirGo companion apps.</p>
<p dir="auto" data-start="2548" data-end="2650">Rokid was the only app in the study where no trackers were detected.</p>
<h2 dir="auto" data-start="2725" data-end="2753">The cloud privacy problem</h2>
<p dir="auto" data-start="2755" data-end="2838">Perhaps the most significant finding concerns where AI processing actually happens.</p>
<p dir="auto" data-start="2840" data-end="2922"><strong data-start="2840" data-end="2922">All seven brands examined rely on cloud processing for their AI functionality.</strong></p>
<p dir="auto" data-start="2924" data-end="3071">None of the devices analyzed performed core AI tasks, such as voice processing, translation, or image analysis, entirely on the glasses themselves.</p>
<p dir="auto" data-start="3073" data-end="3226">This reliance on external infrastructure raises questions about what information leaves the device, where it travels, and how long it remains accessible.</p>
<p dir="auto" data-start="3228" data-end="3602">Cloud computing has long played an important role in making immersive technologies more powerful and accessible. As TechTrends previously explored in <a class="decorated-link" href="https://techtrends.tech/tech-trends/scaling-up-immersive-tech-with-blockchain/?utm_source=chatgpt.com" target="_new" rel="noopener" data-start="3378" data-end="3501">Scaling Up Immersive Tech With Blockchain</a>, distributing processing workloads beyond individual devices can help overcome hardware limitations.</p>
<p dir="auto" data-start="3604" data-end="3779">However, when those workloads involve potentially sensitive personal information, the benefits of cloud processing must be weighed against the associated privacy implications.</p>
<p dir="auto" data-start="3781" data-end="3971">For consumers increasingly accustomed to AI assistants embedded in everyday devices, understanding these data flows could become an important consideration when choosing wearable technology.</p>
<h2 dir="auto" data-start="3973" data-end="4013">When the recording light isn&#8217;t enough</h2>
<p dir="auto" data-start="4015" data-end="4127">Smart glasses have already sparked debate over the privacy of people who might be recorded without realizing it.</p>
<p dir="auto" data-start="4129" data-end="4285">Recording indicator lights are intended to provide some reassurance, but the Cybernews research identified inconsistencies in how manufacturers handle them.</p>
<p dir="auto" data-start="4287" data-end="4384">Only Meta and Rokid were confirmed to respond when their recording indicator lights were covered.</p>
<p dir="auto" data-start="4386" data-end="4571">The researchers also found that <strong data-start="4418" data-end="4486">five of the seven brands failed to specify data retention limits</strong>, leaving users with little clarity about how long their information might be stored.</p>
<p dir="auto" data-start="4573" data-end="4698">Furthermore, only Meta, Rokid, and Even Realities provided privacy documentation specifically addressing their smart glasses.</p>
<h2 dir="auto" data-start="4700" data-end="4741">Privacy needs to be part of the design</h2>
<p dir="auto" data-start="4743" data-end="4891">As smart glasses evolve from novelty gadgets into increasingly capable AI-powered wearables, privacy concerns are likely to become harder to ignore.</p>
<p dir="auto" data-start="4893" data-end="5057">The technology promises considerable benefits, from real-time translation and hands-free assistance to more accessible ways of interacting with digital information.</p>
<p dir="auto" data-start="5059" data-end="5362">Indeed, as explored in our recent article on <a class="decorated-link" href="https://techtrends.tech/vr-tech/healium-vr-biofeedback-biometric-data/?utm_source=chatgpt.com" target="_new" rel="noopener" data-start="5104" data-end="5230">turning biometric data into immersive VR experiences</a>, the combination of wearable sensors and immersive technology is opening up new possibilities for personalized digital experiences.</p>
<p dir="auto" data-start="5364" data-end="5498">But these capabilities also highlight how much increasingly intimate information wearable devices can potentially collect and process.</p>
<p dir="auto" data-start="5500" data-end="5854">The challenges are not entirely new. As TechTrends previously reported in its coverage of <a class="decorated-link" href="https://techtrends.tech/tech-trends/alex-kipman-nominated-for-inventors-award/?utm_source=chatgpt.com" target="_new" rel="noopener" data-start="5590" data-end="5703">Microsoft&#8217;s HoloLens technology</a>, immersive headsets have long relied on sophisticated combinations of cameras, microphones, and environmental sensors to interpret their surroundings.</p>
<p dir="auto" data-start="5856" data-end="6005">As these technologies become smaller, more discreet, and more widely adopted, questions about transparency and consent become increasingly important.</p>
<p dir="auto" data-start="6007" data-end="6195">The Cybernews findings underline an important challenge for the industry: making smart glasses genuinely useful without turning them into another source of opaque personal data collection.</p>
<p dir="auto" data-start="6197" data-end="6383">For manufacturers hoping to bring AI eyewear into everyday life, <strong data-start="6262" data-end="6383">transparency around permissions, processing, and data retention may prove just as important as the technology itself.</strong></p>
<p>The post <a href="https://techtrends.tech/cybersecurity/ai-smart-glasses-privacy-risks/">Exposing the hidden privacy risks of AI smart glasses</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">17299</post-id>	</item>
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		<title>Turning biometric data into immersive VR experiences</title>
		<link>https://techtrends.tech/vr-tech/healium-vr-biofeedback-biometric-data/</link>
		
		<dc:creator><![CDATA[Tom]]></dc:creator>
		<pubDate>Thu, 08 Oct 2026 02:15:05 +0000</pubDate>
				<category><![CDATA[HEALTH Tech]]></category>
		<category><![CDATA[Tech Trends]]></category>
		<category><![CDATA[VR Tech]]></category>
		<category><![CDATA[Biofeedback]]></category>
		<category><![CDATA[Biometric Technology]]></category>
		<category><![CDATA[Digital Health]]></category>
		<category><![CDATA[Extended Reality]]></category>
		<category><![CDATA[Healium]]></category>
		<category><![CDATA[healthcare innovation]]></category>
		<category><![CDATA[HealthTech]]></category>
		<category><![CDATA[Heart Rate Variability]]></category>
		<category><![CDATA[Immersive Technology]]></category>
		<category><![CDATA[Medical VR]]></category>
		<category><![CDATA[Mental Wellness]]></category>
		<category><![CDATA[Spatial Computing]]></category>
		<category><![CDATA[Stress Management]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR Healthcare]]></category>
		<category><![CDATA[wearable technology]]></category>
		<guid isPermaLink="false">https://techtrends.tech/?p=17295</guid>

					<description><![CDATA[<p>Healium is bringing real-time biometric monitoring into virtual reality</p>
<p>The post <a href="https://techtrends.tech/vr-tech/healium-vr-biofeedback-biometric-data/">Turning biometric data into immersive VR experiences</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><em><strong>Step inside a virtual world that responds to your body&#8217;s stress levels in real time.</strong></em></p>
<p class="PDq2pG_selectionAnchorContainer" dir="auto" data-start="808" data-end="1007">That&#8217;s the idea behind a new integration from <strong data-start="4207" data-end="4277"> <span class="contents" data-content-reference-start="4237" data-content-reference-end="4278"><span class="" data-state="delayed-open" aria-describedby="radix-_r_fv_" data-radix-popper-side="top" data-radix-popper-align="start"><a class="decorated-link" href="https://www.tryhealium.com/?utm_source=chatgpt.com" target="_blank" rel="noopener" aria-describedby="radix-_r_fv_">Healium</a></span></span></strong>, which has partnered with <strong data-start="892" data-end="914">Thought Technology</strong> to bring more sophisticated biometric monitoring into immersive virtual reality experiences.</p>
<p class="PDq2pG_selectionAnchorContainer" dir="auto" data-start="575" data-end="811">Announced on October 6, 2026, the partnership integrates Thought Technology&#8217;s eVu-TPS physiological sensor with Healium&#8217;s VR platform, allowing users to experience changes in their biometric data through responsive virtual environments.</p>
<p dir="auto" data-start="813" data-end="983">Rather than simply displaying information on a smartwatch or dashboard, the technology aims to make physiological signals something users can actually see and experience.</p>
<h2 dir="auto" data-start="985" data-end="1019">Making biometric data immersive</h2>
<p dir="auto" data-start="1021" data-end="1153">Most wearable technology presents health information through numbers, graphs, and notifications. Healium takes a different approach.</p>
<p dir="auto" data-start="1155" data-end="1272">Its platform uses virtual, mixed, and augmented reality to create environments that respond to physiological changes.</p>
<p dir="auto" data-start="1274" data-end="1379">The new eVu-TPS integration expands the system&#8217;s capabilities by introducing four biometric measurements:</p>
<ul data-start="1381" data-end="1748">
<li data-start="1381" data-end="1461"><strong data-start="1383" data-end="1416">Heart rate variability (HRV):</strong> Changes in the intervals between heartbeats.</li>
<li data-start="1462" data-end="1528"><strong data-start="1464" data-end="1487">Blood pulse volume:</strong> Information about changes in blood flow.</li>
<li data-start="1529" data-end="1644"><strong data-start="1531" data-end="1552">Skin conductance:</strong> Changes in the skin&#8217;s electrical conductivity, often associated with physiological arousal.</li>
<li data-start="1645" data-end="1748"><strong data-start="1647" data-end="1668">Skin temperature:</strong> Another indicator that can contribute to understanding physiological responses.</li>
</ul>
<p dir="auto" data-start="1750" data-end="1871">By incorporating these signals into immersive experiences, Healium hopes to make biofeedback more intuitive and engaging.</p>
<p dir="auto" data-start="1873" data-end="1989">Sarah Hill, CEO and Chief Storyteller at Healium, describes the approach as giving biometric data another dimension.</p>
<p dir="auto" data-start="1991" data-end="2116">Rather than simply observing physiological measurements, users can enter virtual environments influenced by their own bodies.</p>
<h2 dir="auto" data-start="2118" data-end="2160">Bringing VR biofeedback into healthcare</h2>
<p dir="auto" data-start="2162" data-end="2254">The integration is particularly relevant to behavioral health and pain management practices.</p>
<p dir="auto" data-start="2256" data-end="2450">Clinicians can access additional physiological data during immersive sessions, while patients receive visual feedback that may help them better understand and regulate their responses to stress.</p>
<p dir="auto" data-start="2452" data-end="2690">Healthcare applications of immersive technology have been developing for years, with earlier research exploring how <a class="decorated-link" href="https://techtrends.tech/vr-tech/report-vr-enabling-better-health/?utm_source=chatgpt.com" target="_new" rel="noopener" data-start="2568" data-end="2689">virtual reality could improve healthcare experiences</a>.</p>
<p dir="auto" data-start="2692" data-end="2822">The technology could also have applications beyond clinical settings, including relaxation, performance preparation, and wellness.</p>
<p dir="auto" data-start="2824" data-end="2964">Importantly, the system is designed to complement existing approaches to self-regulation rather than replace established medical treatments.</p>
<p dir="auto" data-start="2966" data-end="3094">The eVu-TPS-compatible Healium VR package is available immediately to behavioral health and pain practices in the United States.</p>
<h2 dir="auto" data-start="3096" data-end="3127">Beyond traditional wearables</h2>
<p dir="auto" data-start="3129" data-end="3203">The announcement reflects an interesting evolution in wearable technology.</p>
<p dir="auto" data-start="3205" data-end="3312">For years, connected devices have focused on collecting increasingly detailed information about our bodies.</p>
<p dir="auto" data-start="3314" data-end="3438">But collecting data is only part of the challenge. Making that information meaningful—and potentially actionable—is another.</p>
<p dir="auto" data-start="3440" data-end="3567">Healium&#8217;s approach, which the company calls <strong data-start="3484" data-end="3510">spatialized biometrics</strong>, explores how immersive computing could bridge that gap.</p>
<p dir="auto" data-start="3569" data-end="3726">By translating physiological signals into responsive virtual experiences, technologies like this could change how people interact with their own health data.</p>
<p dir="auto" data-start="3728" data-end="3919">The development also reflects the growing maturity of <a class="decorated-link" href="https://techtrends.tech/tech-trends/enterprise-xr-is-coming-of-age/?utm_source=chatgpt.com" target="_new" rel="noopener" data-start="3782" data-end="3879">enterprise XR applications</a> across healthcare and other industries.</p>
<p dir="auto" data-start="3921" data-end="4067">Whether immersive biofeedback ultimately delivers measurable improvements over conventional approaches will depend on further clinical evaluation.</p>
<p dir="auto" data-start="4069" data-end="4204">Nevertheless, the combination of biometric sensing and extended reality represents a promising direction for digital health innovation.</p>
<p>The post <a href="https://techtrends.tech/vr-tech/healium-vr-biofeedback-biometric-data/">Turning biometric data into immersive VR experiences</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">17295</post-id>	</item>
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		<title>Embarking on an Interstellar Journey</title>
		<link>https://techtrends.tech/ai-future/embarking-on-an-interstellar-journey/</link>
		
		<dc:creator><![CDATA[Contributor Network]]></dc:creator>
		<pubDate>Fri, 13 Oct 2023 01:35:08 +0000</pubDate>
				<category><![CDATA[AI Future]]></category>
		<category><![CDATA[Tech Trends]]></category>
		<category><![CDATA[VR Tech]]></category>
		<guid isPermaLink="false">https://techtrends.tech/?p=16822</guid>

					<description><![CDATA[<p>BLINNK and the Vacuum of Space is a game designed with a profound focus on accessibility for autistic players. This &#8230; <a class="kt-excerpt-readmore" href="https://techtrends.tech/ai-future/embarking-on-an-interstellar-journey/" aria-label="Embarking on an Interstellar Journey">Read More</a></p>
<p>The post <a href="https://techtrends.tech/ai-future/embarking-on-an-interstellar-journey/">Embarking on an Interstellar Journey</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><em><strong>BLINNK and the Vacuum of Space is a game designed with a profound focus on accessibility for autistic players. This VR sci-fi adventure takes you on an intergalactic escapade with your trusty robot companion, BLINNK.</strong></em></p>
<h5><strong>A Universe Tailored for All</strong></h5>
<ul>
<li>A Game for Autistic Players, by Autistic Designers&#8221;BLINNK and the Vacuum of Space&#8221; is more than just a game; it&#8217;s a testament to the power of thoughtful design. Created by Alison and Nick Lang, who head Changingday, this game is a result of their six years of hard work and dedication. With an autistic daughter of their own, they set out to harness VR technology to create experiences that would resonate with players like her.</li>
</ul>
<h5>How Accessibility Shaped Every Level of the Space Station Norpopolis</h5>
<ul>
<li>From the moment you step aboard the Space Station Norpopolis, it&#8217;s evident that every aspect has been meticulously crafted with accessibility in mind. Whether it&#8217;s navigating through alien landscapes or engaging in quirky interstellar tasks, the game ensures a comfortable and enjoyable experience for players of all backgrounds.</li>
</ul>
<h5><strong>The Extraordinary Adventures of BLINNK</strong></h5>
<ul>
<li>Undercover Missions and Mischievous GroobsAs you don the role of a Groob-wrangling hero, BLINNK guides you through a series of engaging missions. From spaceport security to dental hygiene at Nazel&#8217;s Dental Practice, the diversity of tasks keeps the adventure fresh and entertaining.</li>
<li>Varied and Engaging ObjectivesThe game&#8217;s brilliance lies in its ability to seamlessly transition between tasks that range from the mundane to the extraordinary. Whether it&#8217;s taking over for the bumbling security guard Bub at the spaceport or joining Nazel, Norpopolis&#8217;s dentist, to clean residents&#8217; teeth, each mission is a unique and delightful experience.</li>
</ul>
<h5>Farming and Fishing on the Station Park:</h5>
<ul>
<li>Meeting Quotas with FlekIn the station&#8217;s vibrant park, you&#8217;ll assist the anxious park ranger Flek in maintaining order. Farming and fishing for extraterrestrial creatures become exciting challenges, all while ensuring Flek meets their quota.</li>
</ul>
<h5><strong>Stress-Free Exploration and Customization</strong></h5>
<ul>
<li>BLINNK understands the importance of providing a stress-free gaming environment. At any moment, players can retreat to the always-available chill-out zone, providing a space to relax and recharge.</li>
<li>Customizing Sounds and VisualsThe game&#8217;s robust accessibility features allow players to customize both sounds and visuals, ensuring a personalized experience that caters to individual preferences.</li>
</ul>
<h5><strong>A Vision Realized: The Creators Behind BLINNK</strong></h5>
<p>The Langs&#8217; journey from parenting to game design is one of inspiration. Their dedication and love for their autistic daughter propelled them to create an experience that reflects her world. &#8220;BLINNK and the Vacuum of Space&#8221; is not just a game; it&#8217;s a testament to the potential of VR to foster inclusivity and understanding.</p>
<p>With its innovative design, heartfelt backstory, and engaging gameplay, &#8220;BLINNK and the Vacuum of Space&#8221; offers more than just entertainment; it provides a bridge to a more inclusive gaming future.</p>
<p>For further insights, you can check out this <a href="https://www.youtube.com/yourlink" target="_new" rel="noopener">BBC Click Feature</a> and <a href="https://www.screenrant.com/yourlink" target="_new" rel="noopener">Screen Rant interview</a>.</p>
<p>The post <a href="https://techtrends.tech/ai-future/embarking-on-an-interstellar-journey/">Embarking on an Interstellar Journey</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">16822</post-id>	</item>
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		<title>Revolutionizing XR Development</title>
		<link>https://techtrends.tech/ai-future/revolutionizing-xr-development/</link>
		
		<dc:creator><![CDATA[Contributor Network]]></dc:creator>
		<pubDate>Tue, 03 Oct 2023 01:41:02 +0000</pubDate>
				<category><![CDATA[AI Future]]></category>
		<category><![CDATA[Tech Trends]]></category>
		<category><![CDATA[VR Tech]]></category>
		<guid isPermaLink="false">https://techtrends.tech/?p=16804</guid>

					<description><![CDATA[<p>The ArborXR Directory Platform Connects Businesses with Trusted VR Developers In a significant stride towards transforming XR development, ArborXR introduces &#8230; <a class="kt-excerpt-readmore" href="https://techtrends.tech/ai-future/revolutionizing-xr-development/" aria-label="Revolutionizing XR Development">Read More</a></p>
<p>The post <a href="https://techtrends.tech/ai-future/revolutionizing-xr-development/">Revolutionizing XR Development</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><em><strong>The ArborXR Directory Platform Connects Businesses with Trusted VR Developers</strong></em></p>
<p>In a significant stride towards transforming XR development, ArborXR introduces the ArborXR Directory. This centralized platform is designed to seamlessly connect businesses with established VR developers. Boasting a roster of over 60 seasoned developers and a curated library of 20+ demo apps, ArborXR is poised to redefine the XR development landscape.</p>
<hr />
<h5><strong>Streamlining Connections with Trusted XR Developers</strong></h5>
<p>ArborXR Directory simplifies the process of discovering and connecting with industry-approved XR developers who have a track record of successful enterprise and education projects. Each developer is meticulously vetted and selected based on merit, with badges indicating their specialization and experience. This ensures that businesses can confidently engage with developers who align with their specific needs and goals.</p>
<hr />
<h5><strong>Previews for Informed Decision-Making</strong></h5>
<p>One of the primary challenges facing companies in the XR space is the arduous task of finding reliable XR developers with a proven track record. The ArborXR Directory addresses this issue by allowing companies to download curated demos. This firsthand experience enables businesses to assess the developer&#8217;s capabilities and compatibility before initiating any formal collaborations, avoiding potential setbacks down the line.</p>
<hr />
<h5><strong>Showcasing XR Excellence</strong></h5>
<p>The ArborXR Directory isn&#8217;t just a platform for connecting businesses with developers; it&#8217;s a centralized showcase of top XR content creators, demo apps, authoring tools, analytics platforms, and more. It provides key details such as videos, notable customers, testimonials, and available demos. This wealth of information empowers businesses to make informed decisions and choose the right partners for their XR endeavors.</p>
<hr />
<h5><strong>Diverse Range of Use Cases</strong></h5>
<p>The directory offers a wide array of demo apps catering to various use cases, spanning from corporate training and healthcare to manufacturing and safety. Leading developers like Futurus, VictoryXR, Bodyswaps, TRIPP, Talespin, GW Pro, Hard Hat VR, Nanome, Reulay, Moth+Flame, XR Health, and Motive.io contribute to this rich ecosystem, ensuring that businesses can find the expertise they need for their specific industry.</p>
<hr />
<h5><strong>Accessibility and Future Prospects</strong></h5>
<p>The ArborXR Directory is a complimentary resource, readily available at <a href="https://arborxr.com/xr-directory" target="_new" rel="noopener">ArborXR.com/xr-directory</a>. This move demonstrates ArborXR&#8217;s commitment to democratizing access to top-tier XR development resources, ultimately accelerating the adoption of AR/VR solutions in enterprise and education.</p>
<hr />
<p>ArborXR stands as the foremost XR software platform, facilitating the seamless deployment and management of AR/VR solutions at scale. Through its groundbreaking XR directory, ArborXR is propelling XR adoption, revolutionizing learning, training, and collaboration. Visit <a href="https://www.arborxr.com" target="_new" rel="noopener">www.arborxr.com</a> to learn more.</p>
<p>The post <a href="https://techtrends.tech/ai-future/revolutionizing-xr-development/">Revolutionizing XR Development</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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		<title>AWE Asia 2023: Unleashing the Power of the Metaverse</title>
		<link>https://techtrends.tech/vr-tech/awe-asia-2023-unleashing-the-power-of-the-metaverse/</link>
		
		<dc:creator><![CDATA[Contributor Network]]></dc:creator>
		<pubDate>Fri, 28 Jul 2023 04:12:34 +0000</pubDate>
				<category><![CDATA[AI Future]]></category>
		<category><![CDATA[Tech Trends]]></category>
		<category><![CDATA[VR Tech]]></category>
		<guid isPermaLink="false">https://techtrends.tech/?p=16706</guid>

					<description><![CDATA[<p>The finest showcase for AR, VR, AI, and Spatial Computing is taking place this August in Singapore, book now! Greetings, &#8230; <a class="kt-excerpt-readmore" href="https://techtrends.tech/vr-tech/awe-asia-2023-unleashing-the-power-of-the-metaverse/" aria-label="AWE Asia 2023: Unleashing the Power of the Metaverse">Read More</a></p>
<p>The post <a href="https://techtrends.tech/vr-tech/awe-asia-2023-unleashing-the-power-of-the-metaverse/">AWE Asia 2023: Unleashing the Power of the Metaverse</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><em><strong>The finest showcase for AR, VR, AI, and Spatial Computing is taking place this August in Singapore, book now!<br />
</strong></em></p>
<p><em>Greetings, tech enthusiasts! Excitement is in the air as AWE Asia 2023, the most anticipated gathering of the brightest minds in Augmented Reality (AR), Virtual Reality (VR), Artificial Intelligence (AI), and spatial computing, is heading to Singapore on August 30-31! Are you ready to be part of this transformative event? Let&#8217;s delve into why AWE Asia 2023 is an unmissable opportunity to connect, collaborate, and learn from XR experts from across the globe.</em></p>
<h5><strong>AWE Asia 2023: Where Innovation Meets Opportunity</strong></h5>
<p>The event promises to be the perfect melting pot for attendees to catch up with partners, connect with new collaborators, and gain insights from XR experts on the forefront of technological advancements. As the middle of Asia Pacific&#8217;s rapidly expanding XR market, AWE Asia 2023 offers a unique platform to explore the latest trends, network with industry leaders, and stay ahead in this ever-evolving landscape of immersive technologies.</p>
<h5><strong>Featured Keynote Speakers: Visionaries Shaping the Future</strong></h5>
<p>AWE Asia 2023 boasts a lineup of exceptional keynote speakers, each a visionary in their respective fields. Let&#8217;s take a sneak peek at a few of these extraordinary minds who will grace the stage:</p>
<p><strong>Dr. Mark Billinghurst, Prof., University of South Australia</strong> <em>Empathic Computing: Capturing the Potential of the Metaverse</em></p>
<p>Dr. Mark Billinghurst will take us on a journey through Empathic Computing, a field of research that combines metaverse technologies for natural collaboration, experience capture, and implicit understanding. Discover how this fusion enables people to create a shared understanding, paving the way for richer, more immersive experiences within the metaverse.</p>
<p><strong>Mr. Alvin Graylin, HTC, Global VP of Corp. Dev.</strong> <em>From De-globalization to Di-globalization</em></p>
<p>As AI and immersive technologies embed themselves into our daily lives, Mr. Alvin Graylin will present a thought-provoking analysis of the future society for us and our children. Join this talk to gain historical, technological, and political insights into the path ahead in the era of de-globalization and di-globalization.</p>
<p><strong>Dr. Yu Yuan, IEEE, President, IEEE Standards Association</strong> <em>Metaverse as the Next Biggest Thing: Challenges, Roadmaps, and Standardization</em></p>
<p>Dr. Yu Yuan will explore the rapidly-emerging Metaverse and its profound impact on our lives. This talk will delve into the challenges, roadmaps, and standardization involved in metaverse development, unveiling a world of endless possibilities and innovations.</p>
<h5><strong>A Diverse Agenda: AWE Asia 2023 Content Tracks</strong></h5>
<p>The conference will be brimming with content tracks, each offering unique insights and perspectives on the vast applications of AR, VR, AI, and spatial computing. The tracks include:</p>
<ul>
<li><strong>Developers, Platforms, &amp; AI</strong></li>
<li><strong>Collaboration, Education, &amp; Training</strong></li>
<li><strong>Gaming, Entertainment, &amp; Media</strong></li>
<li><strong>XR Enablement</strong></li>
<li><strong>Retail, Advertising, &amp; E-Commerce</strong></li>
<li><strong>Web3, Creators, &amp; Creator Economy</strong></li>
<li><strong>Enterprise &amp; Industrial</strong></li>
<li><strong>Start-ups &amp; Investors</strong></li>
<li><strong>Healthcare, Wellness, &amp; Society</strong></li>
</ul>
<p>Whether you&#8217;re an AR/VR developer, an educator, a content creator, an entrepreneur, or a business leader, there&#8217;s a dedicated track for you to explore and expand your knowledge within the XR landscape.</p>
<h5><strong>Embrace the XR Revolution at AWE Asia 2023!</strong></h5>
<p>As AWE Asia 2023 beckons, tech enthusiasts from all corners of the globe are gearing up for an immersive experience like no other. This event is your gateway to the world of augmented reality, virtual reality, artificial intelligence, and spatial computing. Don&#8217;t miss this golden opportunity to engage with visionaries, learn from experts, and become part of the transformation shaping the future of immersive technologies.</p>
<p>There&#8217;s still time to secure your spot at AWE Asia 2023! Head over to the official website <a href="https://www.aweasia.com/" target="_new" rel="noopener">here</a> to check out the full agenda and plan your trip. Join us in Singapore on August 30-31, as we embrace the future of AR, VR, AI, and spatial computing at AWE Asia 2023!</p>
<p><em>Note: For the latest updates and to book your tickets, please visit the official AWE Asia 2023 website <a href="https://www.aweasia.com/" target="_new" rel="noopener">here</a>.</em></p>
<p>The post <a href="https://techtrends.tech/vr-tech/awe-asia-2023-unleashing-the-power-of-the-metaverse/">AWE Asia 2023: Unleashing the Power of the Metaverse</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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		<title>Music in the Metaverse: Will People Flock to Virtual Venues?</title>
		<link>https://techtrends.tech/tech-trends/disruptors/music-in-the-metaverse-will-people-flock-to-virtual-venues/</link>
		
		<dc:creator><![CDATA[Contributor Network]]></dc:creator>
		<pubDate>Wed, 06 Apr 2022 19:05:14 +0000</pubDate>
				<category><![CDATA[Disruptors]]></category>
		<category><![CDATA[Expert View]]></category>
		<category><![CDATA[Tech Trends]]></category>
		<category><![CDATA[VR Tech]]></category>
		<guid isPermaLink="false">https://techtrends.tech/?p=16620</guid>

					<description><![CDATA[<p>By Laura Kobylecky SXSW is, among many other things, a place where technology and music can come together. The “metaverse” &#8230; <a class="kt-excerpt-readmore" href="https://techtrends.tech/tech-trends/disruptors/music-in-the-metaverse-will-people-flock-to-virtual-venues/" aria-label="Music in the Metaverse: Will People Flock to Virtual Venues?">Read More</a></p>
<p>The post <a href="https://techtrends.tech/tech-trends/disruptors/music-in-the-metaverse-will-people-flock-to-virtual-venues/">Music in the Metaverse: Will People Flock to Virtual Venues?</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>By Laura Kobylecky</p>
<p>SXSW is, among many other things, a place where technology and music can come together. The “metaverse” was a popular topic at SXSW 2022. At the “<a href="https://schedule.sxsw.com/2022/events/PP120566" target="_blank" rel="noopener">Across the Metaverse: Independent Music in XR</a>” session, speakers discussed how XR and the metaverse might have an impact on independent music makers. Roblox, may be poised to have an impact in this particular space, according to Jon Vlassopulos, Head of Music at Roblox.</p>
<p><a href="https://www.roblox.com/" target="_blank" rel="noopener"><img decoding="async" class="aligncenter wp-image-16621" src="https://techtrends.tech/wp-content/uploads/2022/04/2560px-Roblox_logo_2017.svg-1200x209.png" alt="Roblox Logo" width="477" height="83" srcset="https://techtrends.tech/wp-content/uploads/2022/04/2560px-Roblox_logo_2017.svg.png 1200w, https://techtrends.tech/wp-content/uploads/2022/04/2560px-Roblox_logo_2017.svg-150x26.png 150w, https://techtrends.tech/wp-content/uploads/2022/04/2560px-Roblox_logo_2017.svg-768x134.png 768w, https://techtrends.tech/wp-content/uploads/2022/04/2560px-Roblox_logo_2017.svg-1536x267.png 1536w, https://techtrends.tech/wp-content/uploads/2022/04/2560px-Roblox_logo_2017.svg-2048x356.png 2048w" sizes="(max-width: 477px) 100vw, 477px" /></a></p>
<p>The metaverse is a term used to describe an interconnected network of virtual worlds. This term originated in Neal Stephenson’s <em>Snow Crash,</em> a science fiction novel written in 1992. Currently, the term is largely applied to internet-based 3D worlds, sometimes accessed with a VR headset.</p>
<p>Roblox is a popular online gaming platform. It allows people to play games and create games for other people to play. They can explore worlds that other players have built and interact in these online virtual communities. The website (as of December 31, 2021) has 49.5 million daily active users. 52% of them are over 13 and the 17-24-year-old age group is their fastest-growing demographic.</p>
<p>I spoke with Jon Vlassopulos, Head of Music at Roblox, about the role of music in Roblox and some of the future aspirations of the company. There are some parallels between his previous experiences with other media companies and his current visions for Roblox.</p>
<h5>PARTICIPATORY  MEDIA</h5>
<p>Before Roblox, Vlassopulos was a TV producer in the “interactive TV” space. He worked on shows like “Deal or No Deal,” where people would text or call in order to participate in the TV program. This worked for things like, voting on the outcome of something or entering a contest. Vlassopulos refers to this as “participatory media.”</p>
<p>This participatory media expanded on the idea of people getting to be a part of the show.  Vlassopulos described how they would do “live callouts” to people who were interacting with the show via their chat lines or websites.</p>
<p>Back when he was working in interactive television, he had firsthand glimpses of the power of live interaction. He tells the story of a man called “Tommy55” who was really active in the chat rooms of a TV show. He was fascinated by the host of the show and the host responded by doing shoutouts on live TV or responding to requests. This kind of interaction made the chatrooms (and ratings) go crazy and they demonstrated the power of making people feel like they are part of the show.</p>
<p>Vlassopulos explained that, over time, people drifted out of this space. The advent of apps and smartphones, “fragmented” this marketplace because they were “trying to do it all” while needing a separate app developed for every system and marketplace, as opposed to “a single call in who&#8217;s good for 95% of the audience.”</p>
<p>However, Netflix’s interactive movie, <em>Bandersnatch, </em>came along and reinvigorated the concept of interactive media, from his perspective. It, once again, seemed like a particularly viable space. So, when Roblox approached him, Vlassopulos was intrigued by their potential and how they engaged in participatory media.</p>
<p>He describes Roblox as an “interactive full platform” with an “underlying economy.” From his perspective, this interactive world was “a platform at scale that was under the radar” and that made it an ideal place to “insert music” and allow “the next era” of the music business.</p>
<h5>MUSIC IN ROBLOX</h5>
<p>This leads to the value of Roblox for live concerts. They could build virtual venues that leverage the interactive qualities of their platform. Vlassopulos uses “the metaphor of a city” to describe the potential of music in a Roblox environment. He explains that they could use concepts of “real-world city planning” to incorporate music venues into the Roblox social environment.</p>
<p>He explains that these virtual venues could be avenues of discovery for music. He compares this to the early days of the Meatpacking district in New York. Sporadic events would happen and over time “a community built around it and it became more cohesive.” This sort of organic growth could be facilitated in the Roblox platform as people create “live music” experiences there that may eventually lead to more permanent virtual venues.</p>
<p>They need not be “intense concert experiences,” according to Vlassopulos. He describes the possibility of hanging out at the virtual equivalent of “your mate’s house in Brooklyn” where you might be subject to that friend’s musical curation. You might play games together while being exposed to your friend’s virtual playlist. Vlassopulos expands on the idea that playlisting in a virtual space may be more interactive and playful and allow for more voices in the music curation space.</p>
<p>Vlassopulos sees the potential for label interest in this kind of growth. The labels may, in his vision, come in to create custom venues for their artists. They might have more immersive brand experiences in the space. Eventually this kind of growth could lead to an environment that resembles some of the organic qualities of “real venues.”</p>
<p>Vlassopulos describes an event they had with Poppy, an artist on Sumerian Records. He explains that they worked to have a cost-effective experience that combined her “music and artwork.”  They created 9 top Roblox “bespoke” experiences with her music playing in the background that coincided with her album drop.</p>
<p>Fans responded to this with a 241% growth in Poppy’s official Roblox group and over 6 million listens across the day of release and the following weekend. This experience also included “Free Flux “verch” (virtual merch) items were offered in the Avatar Shop” and these verch items were obtained by 10.5 million users.</p>
<p>Vlassopulos describes this event as “playing matchmaker.” He sees potential in artist growth for connecting game devs with artists to create these collaborative experiences. This kind of experience could be particularly valuable to independent artists as a way of expanding their reach. He envisions a world where independent artists “who were open to doing this” could have a “bigger listening party network&#8221;.</p>
<p>He describes this as a “new Renaissance of artist creativity” and believes artists “with the tools on the platform” could be like “TV producers or filmmakers and allow people to participate in the world that they create.” He sees this as a way for artists to expand their creative world-building beyond the limits of liner notes, which are a rarity in the world of streaming-based consumption. Vlassopulos insinuates that this kind of media may give TV and film “a run for their money” and could serve as an alternative to scripted content.</p>
<p>In Vlassopulos’ vision, an artist may choose virtual events as an alternative or addition to live events. The artist doesn’t have to wear their fancy “lycra jumpsuit” to perform. They could wear a mocap suit and give a performance that would play to “millions of people from around the world.” These millions could interact with the performance online, like a more advanced version of the participatory media of yesterday.</p>
<p>Another potential benefit of this is an increase in quality of life for the artist, according to Vlassopulos. If the artists don’t have to play stadiums they could play smaller, more intimate venues for a live audience while streaming the event to a virtual venue. Or they might be able to avoid touring entirely if they needed to create a more healthy balance between touring and building their own lives. Another bonus Vlassopulos mentions is a reduced “carbon footprint for artists.”</p>
<p>Vlassopulos says that “We want to have more artists be able to make 20 grand a month, 20 grand a year, 30 grand a year, like a living wage.” He sees the virtual venues as something that could help make that happen. The virtual venues provide another avenue of revenue in the form of “virtual merch.” These virtual items can be collected and worn inside of the virtual space and they would serve as an easily-scalable source of revenue for artists in a time when relying on streaming revenue may not be enough.</p>
<p>The virtual venues could also provide a social element. Vlassopulos mentions that after you &#8220;buy the ticket, there&#8217;s this sort of silence,” while you anticipate the concert. He has a vision that a ticket, live or virtual could come with access to a virtual venue. You could hang out in the space with other fans and get to know people before the concert. After the concert. you might retain access and continue to connect with other fans to reflect on the experience.</p>
<p>However, with all that connection and interaction, one might wonder, what kind of rules will exist in these virtual venues?  As the virtual space begins to resemble “real life” at what point will the problems of the real world seep in as well. Will the virtual venues start requiring IDs or an “X” on the hand of the underaged attendees?</p>
<p>Roblox will be faced with unique challenges as they continue down the road of replicating the particular magic of a live music experience. These questions will no doubt continue to be relevant as interest in the metaverse grows.</p>
<p>For now, we can anticipate that Roblox is taking steps to add music to the metaverse. Perhaps your new favorite venue will be online.</p>
<p>&nbsp;</p>
<p>The post <a href="https://techtrends.tech/tech-trends/disruptors/music-in-the-metaverse-will-people-flock-to-virtual-venues/">Music in the Metaverse: Will People Flock to Virtual Venues?</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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		<title>SXSW: Enter Thee Hottieverse</title>
		<link>https://techtrends.tech/tech-trends/disruptors/sxsw-enter-thee-hottieverse/</link>
		
		<dc:creator><![CDATA[Contributor Network]]></dc:creator>
		<pubDate>Sun, 03 Apr 2022 15:07:57 +0000</pubDate>
				<category><![CDATA[Disruptors]]></category>
		<category><![CDATA[Tech Trends]]></category>
		<category><![CDATA[VR Tech]]></category>
		<guid isPermaLink="false">https://techtrends.tech/?p=16610</guid>

					<description><![CDATA[<p>By Laura Kobylecky For the last couple of years, SXSW has done the “The SXSW XR Experience,” which is “an &#8230; <a class="kt-excerpt-readmore" href="https://techtrends.tech/tech-trends/disruptors/sxsw-enter-thee-hottieverse/" aria-label="SXSW: Enter Thee Hottieverse">Read More</a></p>
<p>The post <a href="https://techtrends.tech/tech-trends/disruptors/sxsw-enter-thee-hottieverse/">SXSW: Enter Thee Hottieverse</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>By Laura Kobylecky</p>
<p>For the last couple of years, SXSW has done the “The SXSW <a href="https://www.sxsw.com/exhibitions/xr-experience/" target="_blank" rel="noopener">XR Experience</a>,” which is “an exhibition that showcases outstanding immersive projects.” This event is always an exciting chance to see what sort of innovation is happening in the world of XR (which includes Virtual Reality and Augmented Reality).</p>
<h5>Enter Thee Hottieverse</h5>
<p>One exciting VR experience I saw was “<em>Enter Thee Hottieverse,” </em>a collaboration between AmazeVR and Megan Thee Stallion. This experience is a VR concert experience that will be on tour to movie theaters in select cities. I experienced <em>Enter Thee Hottieverse </em>and spoke with Ernest Lee, Co-CEO at AmazeVR, about how this project came to be.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-16613" src="https://techtrends.tech/wp-content/uploads/2022/04/68908-PRESS_20-_20Poster_20Clean_Landscape-1200x873.jpg" alt="" width="944" height="687" srcset="https://techtrends.tech/wp-content/uploads/2022/04/68908-PRESS_20-_20Poster_20Clean_Landscape.jpg 1200w, https://techtrends.tech/wp-content/uploads/2022/04/68908-PRESS_20-_20Poster_20Clean_Landscape-150x109.jpg 150w, https://techtrends.tech/wp-content/uploads/2022/04/68908-PRESS_20-_20Poster_20Clean_Landscape-768x559.jpg 768w" sizes="(max-width: 944px) 100vw, 944px" /></p>
<p>This experience begins, like some others do, with a chance to get used to the controllers. You are in a virtual world. You look down at your hands and see that they are floating and glowing. A mini-game begins. Using hand gestures, you shoot diamonds. After the shooting game, the concert begins.</p>
<p>You can see Megan and her backup dancers on a stage. They feel very close, maybe six feet away. In the background is a giant virtual sculpture of Megan’s face, somewhat stylized and looming with ominous beauty.</p>
<p>Megan dances in your general vicinity while performing. The virtual Megan is almost entirely photorealistic. There is a subtle underlying perfection to the Digital Megan. She has walked out of the “uncanny valley” into a place where she is recognizably human, albeit with a slight sheen of filtered perfection.</p>
<p>Spatial sound puts Megan’s voice right in front of you. Turn your head and the sound is appropriately oriented. It is as though Megan is performing for you and only you. She moves closer. At certain times, she seems only inches away from your face. She plays to the camera (your personal perspective) with wry winks and directed gestures. This artist does an excellent job at performing for a virtual space.</p>
<figure class="wp-block-embed wp-block-embed-youtube is-type-video is-provider-youtube epyt-figure"><div class="wp-block-embed__wrapper"><div class="epyt-video-wrapper"><iframe  style="display: block; margin: 0px auto;"  id="_ytid_32397"  width="480" height="360"  data-origwidth="480" data-origheight="360" src="https://www.youtube.com/embed/SG7oe3benx8?enablejsapi=1&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=0&fs=1&playsinline=0&autohide=2&theme=light&color=red&controls=1&disablekb=0&" class="__youtube_prefs__  no-lazyload" title="YouTube player"  allow="fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen data-no-lazy="1" data-skipgform_ajax_framebjll=""></iframe></div></div></figure>
<h5>Earnest Lee: CO-CEO</h5>
<p>I spoke with Co-CEO, Earnest Lee to learn more about this project. Earnest Lee first mentioned that the other Co-CEO, Steve Lee, is not related to him.  After that, he got into a bit more detail about this company.</p>
<p>AmazeVR was started by co-founders and early executives of a company called Kakao. Kakao started as a texting app in the mobile era. Lee explains that Kakao was founded around a “paradigm shift in technology.” The mobile era was a paradigm shift and Kakao talk took advantage of that.</p>
<p>Lees sees a similar paradigm shift happening now. He explains that AmazeVR was founded in 2015. This was around the same time as Facebook’s (now Meta) acquisition of Oculus, as well as other exciting VR innovations. Lee and AmazeVR viewed this time as a sign that “the next big paradigm shift, was being able to experience things you can’t in real life.”</p>
<p>He says that by replacing the “2D display” with ones that are capable of 3D elements, you can do exciting, new, things. AmazeVR was initially, in Lee’s opinion, focused on building “YouTube of, VR” or “the Netflix of VR.” However, they decided to pivot away from that philosophy when they realized that “if your focus is on everything else you’re not focused on anything.”</p>
<p>So they focused on being a VR concert platform and doing it well. Lee explains that you can’t just say “we made a concert of this, let&#8217;s just make a VR version of it.” For a good VR concert experience, you have to plan things from the early stages and learn to work with the medium.</p>
<h5>Making “Enter Thee Hottieverse&#8221;</h5>
<p>The <em>Enter Thee Hottieverse</em> experience was a chance for Amaze VR to create an artistic experience in a VR environment.  Earnest Lee explains that “AmazeVR is a VR concert platform company trying to bring artists closer to fans than ever before.” For the moment, this “very highly customized project” is their main focus. However, “ultimately our mission is to allow every artist to perform a VR concert on Amaze.”</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-16612" src="https://techtrends.tech/wp-content/uploads/2022/04/68807-mts_-_artist_photo_2_landscape-1200x781.jpg" alt="" width="964" height="627" srcset="https://techtrends.tech/wp-content/uploads/2022/04/68807-mts_-_artist_photo_2_landscape.jpg 1200w, https://techtrends.tech/wp-content/uploads/2022/04/68807-mts_-_artist_photo_2_landscape-150x98.jpg 150w, https://techtrends.tech/wp-content/uploads/2022/04/68807-mts_-_artist_photo_2_landscape-768x500.jpg 768w" sizes="auto, (max-width: 964px) 100vw, 964px" /></p>
<p>Working with Megan Thee Stallion was a valuable opportunity for Amaze VR. According to Lee, “it&#8217;s exciting to work with somebody who is known for pushing the boundaries, who is known to be a bold artist, who is known to be a cultural tastemaker.”</p>
<p>The process of working with Megan helped AmazeVR move forward with its goal of bringing artists closer to fans.  They used their tech innovations to provide a platform for artistic collaboration.</p>
<p>Some of their technology is based on “a foundation of our custom cameras; all built in house, the stereoscopic 9k cameras.”  They had also “built some AI technology around it” so they can “actually calibrate the cameras.”  With the combination of the cameras and AI tech, they were able to send content to their “VFX pipeline” based on “Unreal Engine,” a suite of tools used for creating 3D immersive environments.</p>
<p>They had “decided to fully focus on VR concerts in 2019” because they “believed in the perfect medium of music and VR.” When making a VR concert experience they first focused on the unique “values of VR.” Lee talks about the “feeling of closeness” you can get in a VR experience. “Eye contact” and “presence” can be used to create the “feeling that you’re actually sharing space with somebody.” They made a point of trying to optimize for that.</p>
<p>For the <em>Enter Thee Hottieverse</em> experience, they wanted to bring artistry to the table. They chose Lewis James, “creative director for Post Malone and for some other big artists,” to work on the project. When they collaborated, they ended up teaching him how to use the tools they created. They showed him the unique values of the technology, best practices and things to avoid. With that perspective, he “was able to create a creative treatment” that was pitched to Megan.</p>
<p>When Megan actually experienced a demo of a VR concert experience by AmazeVR, “it just instantly clicked.”  Once she experienced the “visceral reaction” that people can feel in a well-executed virtual world “she knew how to create for that medium.”</p>
<p>This is something that shows in the way she performed. In this VR medium, Lee says that she chose to perform like she is “actually engaging the fan one-on-on as if the fan is actually there in real life.” Her performance included these “moments of intimacy” unique to a VR world. Subtle gestures in her choreography and moments of eye contact were a good use of this particular medium that elevated her performance in a VR space.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-16614" src="https://techtrends.tech/wp-content/uploads/2022/04/PXL_20220313_221116036-1200x814.jpg" alt="" width="955" height="648" srcset="https://techtrends.tech/wp-content/uploads/2022/04/PXL_20220313_221116036.jpg 1200w, https://techtrends.tech/wp-content/uploads/2022/04/PXL_20220313_221116036-150x102.jpg 150w, https://techtrends.tech/wp-content/uploads/2022/04/PXL_20220313_221116036-768x521.jpg 768w" sizes="auto, (max-width: 955px) 100vw, 955px" /></p>
<p>Creating the experience with Megan was enlightening for AmazeVR because she was able to give “very direct feedback, in terms of what to improve on.” Lee explains that she “knows her brand,” “knows her aesthetics” and “knows what voice she wants to convey.” Working with her challenged AmazeVR to create new tools that may be of use to future projects.</p>
<p>One example is how they “created fire.” The first song in the performance is “Savage” and you enter the show over a “vast, open, sea” to reach a “stage engulfed in flames.” These flames were typical “game engine fire.” It was something that reached the current artistic standard for gaming, but it might not reach the aesthetic standards of Megan’s “hotties” (the nickname of her fervent fans).</p>
<p>According to Lee, these “game engine” quality flames didn’t cut it for Megan and she asked them to “make it better.” They didn’t know how, but they got to work. The engineers did “a bunch of R&amp;D” and in the end, they were able to make fire that “actually looks realistic in a way that we can scale.” By working with an established artist who knows her brand, they were pushed to a new artistic standard and now that fire is part of their tool kit for future work with artists.</p>
<figure class="wp-block-embed wp-block-embed-youtube is-type-video is-provider-youtube epyt-figure"><div class="wp-block-embed__wrapper"><div class="epyt-video-wrapper"><iframe loading="lazy"  style="display: block; margin: 0px auto;"  id="_ytid_23009"  width="480" height="270"  data-origwidth="480" data-origheight="270" src="https://www.youtube.com/embed/SaNpFsXf6ho?enablejsapi=1&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=0&fs=1&playsinline=0&autohide=2&theme=light&color=red&controls=1&disablekb=0&" class="__youtube_prefs__  no-lazyload" title="YouTube player"  allow="fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen data-no-lazy="1" data-skipgform_ajax_framebjll=""></iframe></div></div></figure>
<p>AmazeVR wants people to “believe in this medium.” So, in addition to creating genuinely artistic VR concerts, they want people to experience these concerts as they were intended to be consumed. For that to happen they want people to have the full VR experience, which requires a headset. So, in order to make that possible at scale for fans, they are “taking it to the masses by working with theaters.” They will be “outfitting these theaters with VR headsets using the 5.1 surround sound audio and allowing some more interactive social elements as well.”</p>
<p>The list of theaters is available on their website <a href="https://amazevr.com/">https://amazevr.com/</a> and the tour kicks off in Los Angeles in April.</p>
<p>SXSW is known for putting technology and arts in the same room, so I would say that <em>Enter Thee Hottieverse</em> was a very solid contribution to SXSW’s “XR Experience.” Check out <em>Enter Thee Hottieverse</em> in theaters this year, and check out SXSW next year, to see what other new innovations are in store.</p>
<p><strong> </strong></p>
<p>The post <a href="https://techtrends.tech/tech-trends/disruptors/sxsw-enter-thee-hottieverse/">SXSW: Enter Thee Hottieverse</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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		<title>Doodles at SXSW: NFTs meet Experiential Marketing</title>
		<link>https://techtrends.tech/tech-trends/disruptors/doodles-at-sxsw-nfts-meet-experiential-marketing/</link>
		
		<dc:creator><![CDATA[Contributor Network]]></dc:creator>
		<pubDate>Thu, 24 Mar 2022 14:22:06 +0000</pubDate>
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					<description><![CDATA[<p>By Laura Kobylecky The Doodles activation at the 2022 SXSW Conference and Festivals connects the intangible world of NFTs with &#8230; <a class="kt-excerpt-readmore" href="https://techtrends.tech/tech-trends/disruptors/doodles-at-sxsw-nfts-meet-experiential-marketing/" aria-label="Doodles at SXSW: NFTs meet Experiential Marketing">Read More</a></p>
<p>The post <a href="https://techtrends.tech/tech-trends/disruptors/doodles-at-sxsw-nfts-meet-experiential-marketing/">Doodles at SXSW: NFTs meet Experiential Marketing</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
]]></description>
										<content:encoded><![CDATA[<blockquote><p>By Laura Kobylecky</p></blockquote>
<p><em><strong>The Doodles activation at the 2022 SXSW Conference and Festivals connects the intangible world of NFTs with the visceral world of experiential marketing.</strong> </em></p>
<p>Experiential marketing is an SXSW staple. Brands make grand spectacles to court the attention of conference-goers and sometimes the general public as well. SXSW 2022 is no exception. The Doodles SXSW activation occupies a large space across the street from the Austin Convention center. The pastel colors and charming, cartoonish, aesthetic entice crowds to gather at the entrance.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-16547" src="https://techtrends.tech/wp-content/uploads/2022/03/Doodles_3-12-02985-1200x800.jpg" alt="" width="924" height="616" srcset="https://techtrends.tech/wp-content/uploads/2022/03/Doodles_3-12-02985.jpg 1200w, https://techtrends.tech/wp-content/uploads/2022/03/Doodles_3-12-02985-150x100.jpg 150w, https://techtrends.tech/wp-content/uploads/2022/03/Doodles_3-12-02985-768x512.jpg 768w" sizes="auto, (max-width: 924px) 100vw, 924px" /></p>
<p>But what are Doodles? “Doodles are a collection of 10,000 NFTs (non-fungible tokens) that are made up of hundreds of exciting visual traits designed by Burnt Toast.” NFTs are a hot topic at SXSW this year. In short, NFTs allow people to claim ownership of a digital asset. This ownership is verified using the blockchain ledger. The ledger is a series of blocks that record transactions and can be used to verify ownership of digital assets.</p>
<p>This means that your digital asset belongs to you and you can prove it. Other people might copy the image or something, but you are the “official owner.” Some assets are one of a kind and others are part of a limited series. Some people collect digital assets for fun and some people buy in the hopes that their digital assets will gain value.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-16551" src="https://techtrends.tech/wp-content/uploads/2022/03/PXL_20220314_200149885-1200x805.jpg" alt="" width="928" height="623" srcset="https://techtrends.tech/wp-content/uploads/2022/03/PXL_20220314_200149885.jpg 1200w, https://techtrends.tech/wp-content/uploads/2022/03/PXL_20220314_200149885-150x101.jpg 150w, https://techtrends.tech/wp-content/uploads/2022/03/PXL_20220314_200149885-768x515.jpg 768w" sizes="auto, (max-width: 928px) 100vw, 928px" /></p>
<p>Burnt Toast, who is also known as Scott Martin, is a “Canadian–based illustrator, designer, animator and muralist.” Burnt made up hundred of “visual traits” that exist in the adorable Doodles. Drawn in a pastel-bright, simplistic and slightly cartoonish style, the Doodles include cartoon figures and things like  “ skellys, cats, aliens, apes and mascots” as well. The collections can include rare variations as well.</p>
<p>Owning a Doodle lets people participate in the Doodle community. Owners can “vote on community-driven features, products and events.” This experiential event was designed to bring some of that community feel to the “real world.” (<a href="https://doodles.app/">https://doodles.app/</a>)</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-16549" src="https://techtrends.tech/wp-content/uploads/2022/03/Doodles_3-12-2353-1200x800.jpg" alt="" width="927" height="618" srcset="https://techtrends.tech/wp-content/uploads/2022/03/Doodles_3-12-2353.jpg 1200w, https://techtrends.tech/wp-content/uploads/2022/03/Doodles_3-12-2353-150x100.jpg 150w, https://techtrends.tech/wp-content/uploads/2022/03/Doodles_3-12-2353-768x512.jpg 768w, https://techtrends.tech/wp-content/uploads/2022/03/Doodles_3-12-2353-520x346.jpg 520w, https://techtrends.tech/wp-content/uploads/2022/03/Doodles_3-12-2353-260x173.jpg 260w" sizes="auto, (max-width: 927px) 100vw, 927px" /></p>
<p>Luca De Laurentiis, VTProDesign&#8217;s executive producer, has some things to share about this exciting event. Laurentiis explains that VTProDesign is an agency that creates experiences, usually with “an element about creative tech.” For this event, they wanted to “allow Doodle holders to actually get a real in-person experience.” They worked directly with Doodle and did all the creative ideation for the experience.</p>
<p>To make this happen, they created a world that is “Immersed in all the lore of Doodles, it’s all iconography of doodles.” The outside of the building is bright pastel and cartoonish. The inside space is brightly colored and filled with statues of Doodles and Doodle images printed on the wall.</p>
<p>There are “different touchpoints around the experience.” At these touchpoints, you can interact with your Doodle in the real world (through a digital screen)</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-16550" src="https://techtrends.tech/wp-content/uploads/2022/03/PXL_20220314_195418185-918x1200.jpg" alt="" width="638" height="834" srcset="https://techtrends.tech/wp-content/uploads/2022/03/PXL_20220314_195418185.jpg 918w, https://techtrends.tech/wp-content/uploads/2022/03/PXL_20220314_195418185-115x150.jpg 115w, https://techtrends.tech/wp-content/uploads/2022/03/PXL_20220314_195418185-768x1004.jpg 768w" sizes="auto, (max-width: 638px) 100vw, 638px" /></p>
<p>The event has many elements to keep people immersed in the world of Doodles. Laurentiis says that they used a “custom score and sound design” to round out the experience. As you “walk through the space it has a narrative feel through it.” The building is impeccably transformed with bright floors and walls that create a kind of pastel, cavern, experience. The outside world is entirely blocked out.</p>
<p>They have a variety of other fun elements in the activation. Like the Doodle noodle station and coffee cart. It is the classic SXSW siren call of free food and drink. There are other, more specialized, experiences as well. Laurentiis explains that you can “get your nails done here with your Doodle on them.” There is also a shop where people can purchase Doodle merch.</p>
<p>After the missed SXSW of 2020, and the Online SXSW of 2021, Laurentiis seems excited to be back in person for SXSW 2022. He says that “It&#8217;s great to be back in the immersive real space with people.” He says they are getting great “buzz” from word-of-mouth sharing and on Sunday some “2,500” may have gone through the experience.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-16548" src="https://techtrends.tech/wp-content/uploads/2022/03/Doodles_3-12-02163-1200x800.jpg" alt="" width="928" height="618" srcset="https://techtrends.tech/wp-content/uploads/2022/03/Doodles_3-12-02163.jpg 1200w, https://techtrends.tech/wp-content/uploads/2022/03/Doodles_3-12-02163-150x100.jpg 150w, https://techtrends.tech/wp-content/uploads/2022/03/Doodles_3-12-02163-768x512.jpg 768w" sizes="auto, (max-width: 928px) 100vw, 928px" /></p>
<p>Laurentiis explains that he has “a love for SXSW.” He met his wife at SXSW, a couple of years ago. He is fond of the “randomness” of SXSW that allows people to meet and connect in different ways (such as marriage).</p>
<p>At SXSW, you meet certain people, your “SXSW family,” and you may only see them at this one event, but you remember each other and you find ways to reconnect every time you meet.  Laurentiis seems to see a beauty in that synchronicity.</p>
<p>The Doodles activation at SXSW is a fun experience that gives people tangible memories of their in-tangible, and non-fungible, tokens. This marriage of the “real” world and the world of NFT collections, all taking place in a vividly transformed event space, is a classic SXSW experience.</p>
<p>&nbsp;</p>
<p>The post <a href="https://techtrends.tech/tech-trends/disruptors/doodles-at-sxsw-nfts-meet-experiential-marketing/">Doodles at SXSW: NFTs meet Experiential Marketing</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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		<title>#CES2022 Tech Trends to Watch</title>
		<link>https://techtrends.tech/tech-trends/ces2022-tech-trends-to-watch/</link>
		
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		<pubDate>Sun, 23 Jan 2022 17:31:17 +0000</pubDate>
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		<guid isPermaLink="false">https://techtrends.tech/?p=16518</guid>

					<description><![CDATA[<p>By Laura Kobylecky In an online session entitled &#8220;CES 2022 Tech Trends to Watch,” Steve Koenig VP of Research at &#8230; <a class="kt-excerpt-readmore" href="https://techtrends.tech/tech-trends/ces2022-tech-trends-to-watch/" aria-label="#CES2022 Tech Trends to Watch">Read More</a></p>
<p>The post <a href="https://techtrends.tech/tech-trends/ces2022-tech-trends-to-watch/">#CES2022 Tech Trends to Watch</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
]]></description>
										<content:encoded><![CDATA[<blockquote><p>By Laura Kobylecky</p></blockquote>
<p><em><strong>In an online session entitled &#8220;CES 2022 Tech Trends to Watch,” Steve Koenig VP of Research at the Consumer Technology Association (CTA) talks about the behaviors, global trends, and emerging technologies to watch out for this year.</strong></em></p>
<h5><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-16523" src="https://techtrends.tech/wp-content/uploads/2022/01/1-Tech-Trends-CES-2022.jpg" alt="Tech Trends Metaverse CES 2022" width="1200" height="675" srcset="https://techtrends.tech/wp-content/uploads/2022/01/1-Tech-Trends-CES-2022.jpg 1200w, https://techtrends.tech/wp-content/uploads/2022/01/1-Tech-Trends-CES-2022-150x84.jpg 150w, https://techtrends.tech/wp-content/uploads/2022/01/1-Tech-Trends-CES-2022-768x432.jpg 768w" sizes="auto, (max-width: 1200px) 100vw, 1200px" /></h5>
<h5><strong>Consumers Level Up</strong></h5>
<p>One trend that Koenig observes is consumers “leveling up” their technology in a sort of “home makeover.” situation. He describes this overall trend by saying that consumers “want a 21st-century lifestyle.&#8221;</p>
<hr /><p><em>Consumers leveling up their technology in a sort of home makeover situation #TechTrends #CES2022</em><br /><a href='https://x.com/intent/tweet?text=Consumers%20leveling%20up%20their%20technology%20in%20a%20sort%20of%20home%20makeover%20situation%20%23TechTrends%20%23CES2022&#038;related=techtrends_tech&#038;url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D16518&#038;via=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>This lifestyle may include “smart technology.” People are purchasing more IoT technology in order to have a connected home that serves their needs and wants more efficiently. These smart technology devices may have &#8220;attached services” instead of being “just a simple, dumb, device.&#8221;</p>
<p>These devices include things like “connected fitness.” Products like this can track progress of individuals with IoT tech or be connected to online experiences.   Koenig explains that &#8220;research has shown if you buy one or two products you tend to want more.&#8221; So, after these smart home purchases are made, these customers may continue to expand their ownership in that area. Koenig emphasizes that this trend is a worldwide phenomenon.</p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-16520" src="https://techtrends.tech/wp-content/uploads/2022/01/3-Tech-Trends-CES-2022.jpg" alt="Tech Trends Metaverse CES 2022" width="1200" height="675" srcset="https://techtrends.tech/wp-content/uploads/2022/01/3-Tech-Trends-CES-2022.jpg 1200w, https://techtrends.tech/wp-content/uploads/2022/01/3-Tech-Trends-CES-2022-150x84.jpg 150w, https://techtrends.tech/wp-content/uploads/2022/01/3-Tech-Trends-CES-2022-768x432.jpg 768w" sizes="auto, (max-width: 1200px) 100vw, 1200px" /></p>
<p>&nbsp;</p>
<hr /><p><em>The average consumer now subscribes to 8 streaming services #TechTrends #CES2022</em><br /><a href='https://x.com/intent/tweet?text=The%20average%20consumer%20now%20subscribes%20to%208%20streaming%20services%20%23TechTrends%20%23CES2022&#038;related=techtrends_tech&#038;url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D16518&#038;via=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>More growth has also occurred in the field of “premium brands.” Koenig describes this as a “simmering” trend that has risen over time. He points to Beats headphones and Nintendo Switch as good examples of premium brands that has been embraced by consumers. According to Koenig, consumers want that premium brand experience, and &#8220;maybe we&#8217;re willing to open our wallets a little bit wider to get that,&#8221; he says, adding that this trend increased with the pandemic as more and more people decided to level up their tech.</p>
<p>Another area of growth is the increasing use of subscription services. Koenig says that “customers’ zeal for services” is growing in the socially distant world. The average customer is subscribed to eight services. These “pandemic pivots” are a “product of this season of the pandemic” and according to Koenig, this increasing use of subscription services is set to continue into the future.</p>
<h5><strong>Fixing Problems</strong></h5>
<p>One pandemic trend that Koenig hopes will end soon, is the issue of the “supply chain.” He shows a chart highlighting how this issue has increased during the pandemic.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-16530" src="https://techtrends.tech/wp-content/uploads/2022/01/7-Tech-Trends-CES-2022-Supply-Chain-Pandemic.jpg" alt="Tech Trends CES 2022 Supply Chain Pandemic" width="1200" height="675" srcset="https://techtrends.tech/wp-content/uploads/2022/01/7-Tech-Trends-CES-2022-Supply-Chain-Pandemic.jpg 1200w, https://techtrends.tech/wp-content/uploads/2022/01/7-Tech-Trends-CES-2022-Supply-Chain-Pandemic-150x84.jpg 150w, https://techtrends.tech/wp-content/uploads/2022/01/7-Tech-Trends-CES-2022-Supply-Chain-Pandemic-768x432.jpg 768w" sizes="auto, (max-width: 1200px) 100vw, 1200px" /></p>
<hr /><p><em>Technology could help address future supply chain issues so that they don&#039;t affect the industry so badly as they have done during the pandemic #TechTrends #CES2022</em><br /><a href='https://x.com/intent/tweet?text=Technology%20could%20help%20address%20future%20supply%20chain%20issues%20so%20that%20they%20don%27t%20affect%20the%20industry%20so%20badly%20as%20they%20have%20done%20during%20the%20pandemic%20%23TechTrends%20%23CES2022&#038;related=techtrends_tech&#038;url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D16518&#038;via=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>The chart also shows that shipping costs are already going down, so the trend may not remain so severe in the future. He mentions some technology solutions that could relate to this issue, like the possible use of “autonomous trucks.” He says that several companies at CES may be relevant to that future.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-16529" src="https://techtrends.tech/wp-content/uploads/2022/01/6-Tech-Trends-CES-2022.jpg" alt="Tech Trends CES 2022 Supply Chain Pandemic" width="1200" height="675" srcset="https://techtrends.tech/wp-content/uploads/2022/01/6-Tech-Trends-CES-2022.jpg 1200w, https://techtrends.tech/wp-content/uploads/2022/01/6-Tech-Trends-CES-2022-150x84.jpg 150w, https://techtrends.tech/wp-content/uploads/2022/01/6-Tech-Trends-CES-2022-768x432.jpg 768w" sizes="auto, (max-width: 1200px) 100vw, 1200px" /></p>
<p>Another issue in the supply chain is the “chip shortage.” Koenig says that some semiconductor fabrication plants are responding by increasing their productivity, adding additional shifts to increase production. He also mentions that new chip fabs are being built, but that this solution will take years to address the issue. Rome wasn’t built in a day and neither are semiconductor fabrication plants.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-16522" src="https://techtrends.tech/wp-content/uploads/2022/01/4-Tech-Trends-CES-2022.jpg" alt="Tech Trends Metaverse CES 2022" width="1200" height="675" srcset="https://techtrends.tech/wp-content/uploads/2022/01/4-Tech-Trends-CES-2022.jpg 1200w, https://techtrends.tech/wp-content/uploads/2022/01/4-Tech-Trends-CES-2022-150x84.jpg 150w, https://techtrends.tech/wp-content/uploads/2022/01/4-Tech-Trends-CES-2022-768x432.jpg 768w" sizes="auto, (max-width: 1200px) 100vw, 1200px" /></p>
<h5><strong>Trends in Innovation and Industry</strong></h5>
<p><strong> </strong>Koenig also sees some larger, relevant, and potentially-positive trends. 5G is a part of this vision. He explains that 5G will &#8220;provide the connective tissue for a lot of innovation in this decade.&#8221; This 5G wireless generation will be a bit unique in that it is turning away from the previous generations’ “consumer focus.” 5G is “the first wireless generation that will be led by the enterprise and not by the consumer&#8221; according to Koenig.</p>
<hr /><p><em>The “real value of 5G” is “the enterprise quotient” and the possible use of this technology in things like industrial IoT #CES2022 #TechTrends</em><br /><a href='https://x.com/intent/tweet?text=The%20%E2%80%9Creal%20value%20of%205G%E2%80%9D%20is%20%E2%80%9Cthe%20enterprise%20quotient%E2%80%9D%20and%20the%20possible%20use%20of%20this%20technology%20in%20things%20like%20industrial%20IoT%20%23CES2022%20%23TechTrends&#038;related=techtrends_tech&#038;url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D16518&#038;via=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>He says the “real value of 5G” is “the enterprise quotient” and the possible use of this technology in things like industrial IoT. Industry can use IoT to keep their production connected in real-time using the increased connectivity made possible by 5G. Also, data centers are increasingly pushing more things to the cloud and 5G will be crucial in making that happen efficiently.</p>
<p>Another big trend that Koenig mentions is the growth of AI. He says that it’s getting better and better, and that this may allow for transformative new applications and use cases. He uses the “see and spray” function of the <a href="https://techtrends.tech/tech-trends/john-deere-and-the-autonomous-tractor/">new John Deere tractor</a> presented at CES 2022 as a good example of this: This function uses AI to differentiate between plants and weeds and targets pesticides at the weeds, reducing the overall pesticide use.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-16521" src="https://techtrends.tech/wp-content/uploads/2022/01/2-Tech-Trends-CES-2022.jpg" alt="Tech Trends Metaverse CES 2022" width="1200" height="675" srcset="https://techtrends.tech/wp-content/uploads/2022/01/2-Tech-Trends-CES-2022.jpg 1200w, https://techtrends.tech/wp-content/uploads/2022/01/2-Tech-Trends-CES-2022-150x84.jpg 150w, https://techtrends.tech/wp-content/uploads/2022/01/2-Tech-Trends-CES-2022-768x432.jpg 768w" sizes="auto, (max-width: 1200px) 100vw, 1200px" /></p>
<h5>And of course, the Metaverse</h5>
<p>Koenig sees the Metaverse as “the next generation of the Internet that will convey increasingly immersive digital experiences.” This Internet will “become inextricably linked with our physical reality,” he says.</p>
<blockquote><p>According to Koenig, &#8220;the metaverse is closer than you think&#8221; and &#8220;the building blocks are already present and in place.&#8221; According to his reckoning, haptics and volumetric video technology will help make the metaverse more realistic and immersive. Cloud technology combined with the “robust connectivity” of 5G will make this world more possible. He cheekily reminds the audience that “Ready Player One was set in the year 2045,” so perhaps we should begin to anticipate that future.</p></blockquote>
<hr /><p><em>The Metaverse is the next generation of the Internet that will convey increasingly immersive digital experiences #CES2022 #TechTrends</em><br /><a href='https://x.com/intent/tweet?text=The%20Metaverse%20is%20the%20next%20generation%20of%20the%20Internet%20that%20will%20convey%20increasingly%20immersive%20digital%20experiences%20%23CES2022%20%23TechTrends&#038;related=techtrends_tech&#038;url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D16518&#038;via=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p><a href="https://techtrends.tech/tech-trends/ces2022-a-hybrid-event/">CES 2022</a> may be over, but the online content and video on demand sessions remain available until January 31. And CES remains an interesting place to become aware of the future of technology. Keep your eyes wide open to see which of these trends continue and which of these predictions come true in 2022.</p>
<blockquote><p>Laura Kobylecky is a contributing writer to Tech Trends. She is particularly interested in new and emerging technology and culture. Connect with her on <a href="http://linkedin.com/in/laurakobylecky">LinkedIn </a></p></blockquote>
<p>The post <a href="https://techtrends.tech/tech-trends/ces2022-tech-trends-to-watch/">#CES2022 Tech Trends to Watch</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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		<title>Metaverse: But Where’s The Chorus?</title>
		<link>https://techtrends.tech/tech-trends/metaverse-but-wheres-the-chorus/</link>
		
		<dc:creator><![CDATA[Contributor Network]]></dc:creator>
		<pubDate>Fri, 21 Jan 2022 17:25:09 +0000</pubDate>
				<category><![CDATA[Expert View]]></category>
		<category><![CDATA[Tech Trends]]></category>
		<category><![CDATA[VR Tech]]></category>
		<category><![CDATA[Anything world]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[AWE]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[MR]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[XR]]></category>
		<guid isPermaLink="false">https://techtrends.tech/?p=16508</guid>

					<description><![CDATA[<p>Metaverse! Metaverse! Metaverse! With a sprinkling of Web3 NFTs! By Gordon Midwood, CEO of Anything World. Now that I have &#8230; <a class="kt-excerpt-readmore" href="https://techtrends.tech/tech-trends/metaverse-but-wheres-the-chorus/" aria-label="Metaverse: But Where’s The Chorus?">Read More</a></p>
<p>The post <a href="https://techtrends.tech/tech-trends/metaverse-but-wheres-the-chorus/">Metaverse: But Where’s The Chorus?</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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										<content:encoded><![CDATA[<p><strong><em>Metaverse! Metaverse! Metaverse! With a sprinkling of Web3 NFTs!</em></strong></p>
<blockquote><p>By Gordon Midwood, CEO of <a href="https://anything.world/">Anything World</a>.</p></blockquote>
<p>Now that I have your attention (or mild disgust depending on your predilections) there is a big issue around any notion of Metaverse that we urgently need to address. In true optimise an article for SEO style, however, I won’t be telling you what that urgent need is in the second paragraph though. That would be amateurish <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f602.png" alt="😂" class="wp-smiley" style="height: 1em; max-height: 1em;" />.</p>
<p>Of course, the notion of what the Metaverse could be is currently in its formational stage and is the subject of much debate. So why not throw our own definition onto the pile?</p>
<hr /><p><em>There is a big issue around any notion of Metaverse that we urgently need to address</em><br /><a href='https://x.com/intent/tweet?text=There%20is%20a%20big%20issue%20around%20any%20notion%20of%20Metaverse%20that%20we%20urgently%20need%20to%20address&#038;related=techtrends_tech&#038;url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D16508&#038;via=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>The Metaverse is a series of persistent 3D worlds that accompany every aspect of our lives.</p>
<h5>Property development is full of sharks</h5>
<p><iframe loading="lazy" title="YouTube video player" src="https://www.youtube.com/embed/AYnOosV6rek" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<hr /><p><em>The Metaverse is a series of persistent 3D worlds that accompany every aspect of our lives</em><br /><a href='https://x.com/intent/tweet?text=The%20Metaverse%20is%20a%20series%20of%20persistent%203D%20worlds%20that%20accompany%20every%20aspect%20of%20our%20lives&#038;related=techtrends_tech&#038;url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D16508&#038;via=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>The Metaverse would ideally just be one massive 3D environment, but I think we are a long way off singing that communal chorus just yet. Interoperability is the best we can hope for at the moment whilst the big players jostle for power in their big power jostling pants. In any case, I digress.</p>
<p>There are many excellent toolmakers and service providers in a great position to connect, empower and enable the growth of many aspects of the Metaverse, many of whom are good friends of ours, for example:</p>
<ul>
<li><a href="https://readyplayer.me/">ReadyPlayerMe</a> — A cross-game avatar platform for the Metaverse</li>
<li><a href="https://www.volograms.com/">Volograms</a> — Easy volumetric video capture</li>
<li><a href="https://www.oorbit.tv/">Oorbit</a> — Publish and play interactive worlds</li>
<li><a href="https://crucible.network/">Crucible</a> — Tools for the creation of the open metaverse</li>
<li><a href="https://volta-xr.com/">Volta XR</a> — Design mixed reality experiences</li>
</ul>
<hr /><p><em>Interoperability is the best we can hope for at the moment in the Metaverse whilst the big players jostle for power</em><br /><a href='https://x.com/intent/tweet?text=Interoperability%20is%20the%20best%20we%20can%20hope%20for%20at%20the%20moment%20in%20the%20Metaverse%20whilst%20the%20big%20players%20jostle%20for%20power&#038;related=techtrends_tech&#038;url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D16508&#038;via=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-16511" src="https://techtrends.tech/wp-content/uploads/2022/01/Tech-Trends-Metaverse-AW-1-Creator_Building_Worlds_1.jpg" alt="Tech Trends Anything World Metaverse XR Expert View" width="1200" height="674" srcset="https://techtrends.tech/wp-content/uploads/2022/01/Tech-Trends-Metaverse-AW-1-Creator_Building_Worlds_1.jpg 1200w, https://techtrends.tech/wp-content/uploads/2022/01/Tech-Trends-Metaverse-AW-1-Creator_Building_Worlds_1-150x84.jpg 150w, https://techtrends.tech/wp-content/uploads/2022/01/Tech-Trends-Metaverse-AW-1-Creator_Building_Worlds_1-768x431.jpg 768w" sizes="auto, (max-width: 1200px) 100vw, 1200px" /></p>
<p>However, the Metaverse need that we feel most urgently at <a href="https://anything.world/">Anything World</a> and have been grappling with for a couple of years is where all the content for these rich 3D worlds is going to come from.</p>
<p>Or, tenuous link and cheap play on words though it is undoubtedly is:</p>
<h5>Who will write the chorus for the Metaverse?</h5>
<p>We, in our entirely impartial and unbiased view, would strongly argue that A.I. smart services like <a href="https://anything.world/">Anything World</a> are going to power a revolution in content creation, one in which anybody can be a 3D content creator.</p>
<hr /><p><em>There are many toolmakers and service providers in a position to connect, empower and enable the growth of many aspects of the Metaverse</em><br /><a href='https://x.com/intent/tweet?text=There%20are%20many%20toolmakers%20and%20service%20providers%20in%20a%20position%20to%20connect%2C%20empower%20and%20enable%20the%20growth%20of%20many%20aspects%20of%20the%20Metaverse&#038;related=techtrends_tech&#038;url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D16508&#038;via=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p><iframe loading="lazy" title="YouTube video player" src="https://www.youtube.com/embed/W8mpRF0jnew" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<hr /><p><em>A.I. smart services like Anything World are going to power a revolution in content creation, one in which anybody can be a 3D content creator</em><br /><a href='https://x.com/intent/tweet?text=A.I.%20smart%20services%20like%20Anything%20World%20are%20going%20to%20power%20a%20revolution%20in%20content%20creation%2C%20one%20in%20which%20anybody%20can%20be%20a%203D%20content%20creator&#038;related=techtrends_tech&#038;url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D16508&#038;via=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>Thanks to the Machine Learning expertise that squarely resides in members of the team not called Gordon, we can empower anyone to create living 3D worlds with no technical knowledge. We have 7 proprietary ML steps that can turn any static 3D model into a living object with behaviours and animations applied. We automate the sourcing and bringing to life of models from the likes of <a href="https://free3d.com/">Free3D</a> and in particular <a href="https://sketchfab.com/">Sketchfab</a> and have ingested all the models from Google Poly. From next month you’ll be able to add your own private collections to our animation systems too.</p>
<p>So do whatever you want: create animated objects and living worlds and build out apps, add them to the Metaverse platform of your choice, or even mint them on a chain of blocks if you want some NFT freshness.</p>
<p>We are available in Unity right now so <a href="https://get.anything.world/">come and join the ~4,500 others creating with us</a>! If Roblox is more your thing <a href="https://discord.com/invite/XbZUXnkt3b">get in touch with us </a>straight away, we have something top secret in the works! Well, it <em>was</em> top secret.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-16510" src="https://techtrends.tech/wp-content/uploads/2022/01/Tech-Trends-Metaverse-AW-1-Creator_XLaserChicken_VR_5.jpg" alt="Gordon Anything World XR Tech Trends" width="1200" height="674" srcset="https://techtrends.tech/wp-content/uploads/2022/01/Tech-Trends-Metaverse-AW-1-Creator_XLaserChicken_VR_5.jpg 1200w, https://techtrends.tech/wp-content/uploads/2022/01/Tech-Trends-Metaverse-AW-1-Creator_XLaserChicken_VR_5-150x84.jpg 150w, https://techtrends.tech/wp-content/uploads/2022/01/Tech-Trends-Metaverse-AW-1-Creator_XLaserChicken_VR_5-768x431.jpg 768w" sizes="auto, (max-width: 1200px) 100vw, 1200px" /></p>
<blockquote><p><em>Gordon Midwood is the co-founder &amp; CEO at Anything World, a service that uses Machine Learning to empower everyone to be a living 3D content creator. In his spare time he likes to think about why he doesn’t have enough spare time. Hit him on <a href="https://discord.com/invite/XbZUXnkt3b">Discord</a>, <a href="https://twitter.com/_AnythingWorld">Twitter</a>, <a href="https://www.instagram.com/_anythingworld/">Instagram</a>, <a href="https://www.tiktok.com/@_anythingworld">TikTok</a> or <a href="https://www.facebook.com/Anything.World.Worldwide/">Facebook</a> </em></p></blockquote>
<p>The post <a href="https://techtrends.tech/tech-trends/metaverse-but-wheres-the-chorus/">Metaverse: But Where’s The Chorus?</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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