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	<title>Coral Reefs Archives - Tech Trends</title>
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		<title>Can Virtual Reality Help Save Our Coral Reefs?</title>
		<link>https://techtrends.tech/tech-trends/can-virtual-reality-help-save-our-coral-reefs/</link>
		
		<dc:creator><![CDATA[Alice]]></dc:creator>
		<pubDate>Wed, 13 Jul 2016 10:22:16 +0000</pubDate>
				<category><![CDATA[Tech Trends]]></category>
		<category><![CDATA[VR Tech]]></category>
		<category><![CDATA[Coral Reefs]]></category>
		<category><![CDATA[Ecology]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Newsweek]]></category>
		<category><![CDATA[Oculus]]></category>
		<category><![CDATA[Professor Jeremy Bailenson]]></category>
		<category><![CDATA[Stanford VHIL]]></category>
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		<category><![CDATA[Virtual Reality]]></category>
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		<guid isPermaLink="false">http://techtrends.tech/?p=1744</guid>

					<description><![CDATA[<p>&#160; Might seem far-fetched, but VR has been proven to increase feelings of empathy. Researchers at Stanford’s Virtual Human Interaction &#8230; <a class="kt-excerpt-readmore" href="https://techtrends.tech/tech-trends/can-virtual-reality-help-save-our-coral-reefs/" aria-label="Can Virtual Reality Help Save Our Coral Reefs?">Read More</a></p>
<p>The post <a href="https://techtrends.tech/tech-trends/can-virtual-reality-help-save-our-coral-reefs/">Can Virtual Reality Help Save Our Coral Reefs?</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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										<content:encoded><![CDATA[<p>&nbsp;</p>
<p><em><strong>Might seem far-fetched, but VR has been proven to increase feelings of empathy. Researchers at Stanford’s Virtual Human Interaction Lab are now using this immersive technology to make people connect with the impact they are having on the environment.</strong></em></p>
<blockquote><p>“This is the most exciting thing we’ve ever done in VR.” High praise indeed coming from Jeremy Bailenson. As the founding director of Stanford University’s <a href="http://vhil.stanford.edu" target="_blank" rel="nofollow noopener"> Virtual Human Interaction Lab</a> (VHIL), he has conducted hundreds of experiments over the past 20 years on how virtual reality shapes human interaction, regularly collaborating with Silicon Valley companies and consulting with government agencies. When the U.S. Supreme Court recently debated the effects of immersive media, it was his book <em> Infinite Reality</em> they quoted. It’s probably safe to assume, then, that professor Bailenson really knows what he’s talking about.</p></blockquote>
<p>We arrived at the sunny Stanford campus on a Thursday afternoon, the entire team was scrambling to finish <em> The Crystal Reef, </em> a VR film project being premiered at the Tribeca Film Festival that weekend and all demos had been canceled. But since we’d traveled all the way from England, we got a private tour instead, so all’s well that ends well.</p>
<p>Having previously tried various experiences on the Samsung GearVR and Google Cardboard, I wasn’t exactly a “ViRgin,” but the souped-up HTC Vive setup at the lab still blew me away. Over the next half an hour, I “walked the plank” over a simulated pit—surprisingly scary in spite of the fact you KNOW there’s no drop—experienced an earthquake, danced with Elmo from <em> Sesame Street</em>, and flew around a simulated city, just like Superman. Up until I smashed head-first into a concrete building, that was possibly the most fun I ever had.</p>
<hr /><p><em>Watching nature’s greatest wonders fade before your eyes, and knowing that you’re at least partially to blame, might not be most people’s idea of fun, but the overall experience is hopeful</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1744&#038;text=Watching%20nature%E2%80%99s%20greatest%20wonders%20fade%20before%20your%20eyes%2C%20and%20knowing%20that%20you%E2%80%99re%20at%20least%20partially%20to%20blame%2C%20might%20not%20be%20most%20people%E2%80%99s%20idea%20of%20fun%2C%20but%20the%20overall%20experience%20is%20hopeful&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>But the lab’s work is not just about fun. Its mission is finding out how these immersive experiences can be applied to improve everyday life in all sorts of areas such as conservation, communications systems and empathy. And the power of VR to generate empathy is exactly what the <em> Crystal Reef</em> project explores.</p>
<p>The <em> Crystal Reef</em> demo is in two parts: a 360 video followed by an interactive experience. The video starts with an aerial view of the rocky reefs of the Italian coastline of Ischia. Then suddenly I’m on a boat listening to marine scientist Fio Micheli. At first I can’t see her, and it takes me a little while to realize that I’m facing the wrong way and she’s behind me. That’s actually one of the things I love most about VR video: Just like in real life, you have to look around, interact with your environment and make sense of things for yourself. But it’s when the demo moves underwater with the HTC Vive that the interactivity really kicks up a notch.</p>
<hr /><p><em>We put users in places they wouldn’t normally have access to, so it does away with that sense of psychological distance</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1744&#038;text=We%20put%20users%20in%20places%20they%20wouldn%E2%80%99t%20normally%20have%20access%20to%2C%20so%20it%20does%20away%20with%20that%20sense%20of%20psychological%20distance&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>Cody Karutz is the Stanford graduate student who created the reef project, a collaboration between the VHIL and Hopkins Marine Station. It’s effectively the cinematic rendering of his thesis research, designed to study how virtual reality can be used to communicate climate change in an immersive and scientifically valid way. He hopes it will help bring awareness and behavior change to the topic of ocean acidification—the process by which the ocean becomes more acidic as it soaks up carbon dioxide released into the atmosphere.</p>
<p>Karutz’s previous projects included tagging live fish in the kelp forests of California’s Monterey Bay and transferring their movement data to create avatars—digital representations linked to real-world creatures—in virtual reality. Studies showed that people engage more with those avatars than pre-programmed agents, so they wanted to see whether this applied to animals as well. (It did: People felt much more upset as the fish disappeared when they thought they represented real-world fish.) The goal was to eventually let people adopt those fish, creating a more personal connection with the ecosystem. He believes that virtual reality has definite advantages in the type of conservation experiences it can create.</p>
<blockquote><p>“We put users in places they wouldn’t normally have access to, so it does away with that sense of psychological distance. We can also speed up the effects so that the process of a reef disappearing can be experienced in a few minutes rather than 100 years,” Karutz says.</p></blockquote>
<p>When experienced in—excuse the pun—full immersion this is pretty powerful stuff. The navigation with hand movements is part of what Karutz calls “embodied cognition.” “When you use full body motions with all limbs you create higher engagement and learning,” he explains.</p>
<p>In the video Micheli explains that the hardest part of a conservationist’s job is making people care. The whole <em> Crystal Reef</em> simulation is designed to make you do just that, and it works. I was left with a palpable sense of loss as the reefs disappeared and morphed into what scientists call an “ocean moonscape.” No wonder filmmaker Chris Milk called virtual reality the “ultimate empathy machine” in his recent TED Talk. We’re much more likely to care about something if we feel like we’re more than mere spectators.</p>
<hr /><p><em>Bailenson and the Crystal Reef team are hopeful this will make a real difference to marine conservation</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1744&#038;text=Bailenson%20and%20the%20Crystal%20Reef%20team%20are%20hopeful%20this%20will%20make%20a%20real%20difference%20to%20marine%20conservation&#038;via=techtrends_tech&#038;related=techtrends_tech' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>Linden Lab CEO Ebbe Altberg knows a thing or two about that. His company has been managing open-world virtual platform Second Life (SL) for over a decade. The fact that SL is profitable and still attracts around a million users a month in spite of its age and technical limitations is a testament to the enduring appeal of those virtual environments. Second Life ’s success is now funding Linden Lab’s new VR venture named Sansar.  Altberg plans for Sansar users to be able to easily create and share their own VR experiences, and he’s enthused about bringing fully immersive content to the masses:</p>
<blockquote><p>“In VR, I’m now inhabiting that avatar, because it’s <em> my</em> hands moving, it’s <em> my</em> face moving. Now you’re not seeing dolls, you’re seeing humans. Having that experience is a whole different thing. It’s exciting, it’s scary, and it could even be traumatic.”</p></blockquote>
<p>VHIL researchers have also found that virtual reality is much more powerful than traditional media in changing behavior, even getting people recycle more or eat less meat. In one experiment, participants took a “virtual shower” and were given visual feedback (such as images of burning coal) based on the amount of energy they used to heat and transport that virtual water. When washing their hands in the physical world afterward, participants exposed to this vivid imagery consistently reduced their hot water consumption.</p>
<p>Bailenson and the Crystal Reef team are hopeful this will make a real difference to marine conservation, specially now that virtual reality is attracting such interest, and the popularization of the technology will allow these messages to be delivered to a mass audience:</p>
<blockquote><p>“If you show someone the consequences of their actions in virtual reality, it makes them rethink their physical behavior,” says Bailenson. “With concepts like climate change, or deforestation, or even pollution, we can use virtual reality to make the relationship between human behavior and their consequences less abstract and more concrete.”</p></blockquote>
<p>Watching nature’s greatest wonders fade before your eyes, and knowing that you’re at least partially to blame, might not be most people’s idea of fun, but the overall experience is hopeful: It’s in our power to do something about it. And that is what VR is all about, turning us from passive spectators to active agents in a changing world shaped by our actions.</p>
<p>Read the <a href="bit.ly/1NsaSCW">full article on the Newsweek website</a></p>
<blockquote class="twitter-tweet" data-lang="en">
<p dir="ltr" lang="en">VR developers want you to feel something when you hear reefs are dying <a href="https://t.co/Lamn0nDT59">https://t.co/Lamn0nDT59</a> <a href="https://t.co/qkq6T5mf2P">pic.twitter.com/qkq6T5mf2P</a></p>
<p>— Newsweek (@Newsweek) <a href="https://twitter.com/Newsweek/status/730963285512728577">May 13, 2016</a></p></blockquote>
<p><script src="//platform.twitter.com/widgets.js" async="" charset="utf-8"></script></p>
<p><strong><i>For companies looking to get into VR/AR/MR our </i></strong><a href="http://alicebonasio.com/vr-consultancy/"><em><b><span style="color: blue;">Virtual Reality Consultancy services</span></b></em></a><strong><i> offer guidance on how these technologies can enhance and support your brand strategy.</i></strong></p>
<blockquote><p><em>Alice Bonasio is a </em><a href="http://techtrends.tech/vr-consultancy/"><i>VR Consultant</i></a><em> and Tech Trends’ Editor in Chief. She also regularly writes for Fast Company, Ars Technica, Quartz, Wired and others. </em><a href="https://www.linkedin.com/in/alicebonasio/"><i>Connect with her on LinkedIn</i></a><em> and follow </em><a href="https://twitter.com/alicebonasio"><i>@alicebonasio</i></a><em> and </em><a href="https://twitter.com/techtrends_tech">@techtrends_tech</a><em> on Twitter. </em></p></blockquote>
<p>The post <a href="https://techtrends.tech/tech-trends/can-virtual-reality-help-save-our-coral-reefs/">Can Virtual Reality Help Save Our Coral Reefs?</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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		<title>Taking a Million Kids on Virtual Reality Field Trips</title>
		<link>https://techtrends.tech/tech-trends/taking-a-million-kids-on-virtual-reality-field-trips/</link>
		
		<dc:creator><![CDATA[Alice]]></dc:creator>
		<pubDate>Fri, 20 May 2016 06:58:49 +0000</pubDate>
				<category><![CDATA[EdTech]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tech Trends]]></category>
		<category><![CDATA[VR Tech]]></category>
		<category><![CDATA[Coral Reefs]]></category>
		<category><![CDATA[Crystal Reef]]></category>
		<category><![CDATA[Gogle I/O]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Cardboard]]></category>
		<category><![CDATA[Google Daydream]]></category>
		<category><![CDATA[Google VR]]></category>
		<category><![CDATA[Nearpod]]></category>
		<category><![CDATA[Sir David Attenborough]]></category>
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		<category><![CDATA[Tribeca]]></category>
		<category><![CDATA[Virtual Classroom]]></category>
		<category><![CDATA[Virtual Human Interaction Lab]]></category>
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					<description><![CDATA[<p>Google Expeditions pilot programme announces 1m user milestone at I/O 2016 as drive towards VR intensifies &#8220;It all started with &#8230; <a class="kt-excerpt-readmore" href="https://techtrends.tech/tech-trends/taking-a-million-kids-on-virtual-reality-field-trips/" aria-label="Taking a Million Kids on Virtual Reality Field Trips">Read More</a></p>
<p>The post <a href="https://techtrends.tech/tech-trends/taking-a-million-kids-on-virtual-reality-field-trips/">Taking a Million Kids on Virtual Reality Field Trips</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><em><strong>Google Expeditions pilot programme announces 1m user milestone at I/O 2016 as drive towards VR intensifies</strong></em></p>
<p><a href="http://techtrends.tech/wp-content/uploads/2016/05/Google-Cardboard-Expeditions-teacher.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-1358" src="http://techtrends.tech/wp-content/uploads/2016/05/Google-Cardboard-Expeditions-teacher-1024x683.jpg" alt="Google Cardboard-Expeditions-teacher" width="510" height="340" data-id="1358" srcset="https://techtrends.tech/wp-content/uploads/2016/05/Google-Cardboard-Expeditions-teacher-1024x683.jpg 1024w, https://techtrends.tech/wp-content/uploads/2016/05/Google-Cardboard-Expeditions-teacher-300x200.jpg 300w, https://techtrends.tech/wp-content/uploads/2016/05/Google-Cardboard-Expeditions-teacher-768x512.jpg 768w, https://techtrends.tech/wp-content/uploads/2016/05/Google-Cardboard-Expeditions-teacher.jpg 1200w" sizes="(max-width: 510px) 100vw, 510px" /></a></p>
<p>&#8220;It all started with a Hackathon,&#8221; Jennifer Holland, Google Apps for Education Program Manager tells me. In typical tech fashion, a bunch of Googlers thought it would be great to combine the Virtual Reality technology being rolled out with <a href="https://vr.google.com/cardboard/index.html">Google Cardboard</a> with their education offering already embraced by teachers from all over the world. Throw in Google Maps/Earth/Streetview into the mix, and the idea for <a href="https://www.google.com/edu/expeditions/">Google Expeditions</a> was born.</p>
<p><a href="http://techtrends.tech/wp-content/uploads/2016/05/Google-Cardboard-Expeditions-standing.jpg"><img decoding="async" class="aligncenter wp-image-1357" src="http://techtrends.tech/wp-content/uploads/2016/05/Google-Cardboard-Expeditions-standing-1024x683.jpg" alt="Google Cardboard-Expeditions-standing" width="573" height="382" data-id="1357" srcset="https://techtrends.tech/wp-content/uploads/2016/05/Google-Cardboard-Expeditions-standing-1024x683.jpg 1024w, https://techtrends.tech/wp-content/uploads/2016/05/Google-Cardboard-Expeditions-standing-300x200.jpg 300w, https://techtrends.tech/wp-content/uploads/2016/05/Google-Cardboard-Expeditions-standing-768x512.jpg 768w, https://techtrends.tech/wp-content/uploads/2016/05/Google-Cardboard-Expeditions-standing.jpg 1200w" sizes="(max-width: 573px) 100vw, 573px" /></a></p>
<hr /><p><em>Google Expeditions was born out of a Hackathon project</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1354&#038;text=Google%20Expeditions%20was%20born%20out%20of%20a%20Hackathon%20project&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>They started testing out these virtual field trips in classrooms a year ago, and since then have worked with content partners to create more than 200 immersive experiences that take students to places like Versailles, Machu Pichu, Buckingham Palace and the Burj Khalifa building in Dubai.</p>
<hr /><p><em>In one year, Google&#039;s Virtual Reality made over 200 immersive experiences available to a million students </em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1354&#038;text=In%20one%20year%2C%20Google%27s%20Virtual%20Reality%20made%20over%20200%20immersive%20experiences%20available%20to%20a%20million%20students%20&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p><iframe src="https://www.youtube.com/embed/3MQ9yG_QfDA" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>Since then VR has taken off in a big way, and many companies realized the great potential of the technology to engage students in the classroom. I recently talked to San Francisco-based start-up <a href="https://edtechdigest.wordpress.com/2016/05/19/new-frontiers/">Nearpod</a> about how their VR lesson plans have been a huge hit with both teachers and students in the 6 months since they started incorporating the technology into their platform:</p>
<blockquote><p>“kids go from looking at 2×4 pictures of corals to literally being immersed into a coral reef that reacts to their movements, but it goes beyond just visual immersion. The fact that students can control what they look at gives a personalized feel of exploration to their experience,” their CEO Guido Kovalskys told me.</p></blockquote>
<p><a href="https://twitter.com/Mrs_Tywater/status/723520697306365952"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1360" src="http://techtrends.tech/wp-content/uploads/2016/05/Screen-Shot-2016-05-20-at-07.48.33.png" alt="Screen Shot 2016-05-20 at 07.48.33" width="618" height="662" data-id="1360" srcset="https://techtrends.tech/wp-content/uploads/2016/05/Screen-Shot-2016-05-20-at-07.48.33.png 618w, https://techtrends.tech/wp-content/uploads/2016/05/Screen-Shot-2016-05-20-at-07.48.33-280x300.png 280w" sizes="auto, (max-width: 618px) 100vw, 618px" /></a></p>
<p>Google also took their users underwater when it worked with Sir David Attenborough and Alchemy VR to create a virtual expedition to the Great Barrier Reef:</p>
<blockquote><p>“Through virtual reality, I’m lucky enough to be able to share my experiences with audiences of all ages to allow them to explore and learn about these diverse ecosystems in a more immersive way,” said Sir David, who has always been a pioneer in using technology to educate the public about the wonders of the natural world.</p></blockquote>
<p><a href="http://techtrends.tech/wp-content/uploads/2016/05/Sir-David.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-1356" src="http://techtrends.tech/wp-content/uploads/2016/05/Sir-David-1024x683.jpg" alt="Sir David" width="658" height="439" data-id="1356" srcset="https://techtrends.tech/wp-content/uploads/2016/05/Sir-David-1024x683.jpg 1024w, https://techtrends.tech/wp-content/uploads/2016/05/Sir-David-300x200.jpg 300w, https://techtrends.tech/wp-content/uploads/2016/05/Sir-David-768x512.jpg 768w, https://techtrends.tech/wp-content/uploads/2016/05/Sir-David.jpg 1200w" sizes="auto, (max-width: 658px) 100vw, 658px" /></a></p>
<hr /><p><em>Google worked with Sir David Attenborough to let users experience the Great Barrier Reef in Virtual Reality</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1354&#038;text=Google%20worked%20with%20Sir%20David%20Attenborough%20to%20let%20users%20experience%20the%20Great%20Barrier%20Reef%20in%20Virtual%20Reality&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>Cody Karutz from Stanford’s Virtual Human Interaction Lab also agrees that virtual reality has definite advantages in creating empathy for the environment and thus aiding conservation. His own coral-related project <em><a href="http://www.newsweek.com/vr-tries-make-you-care-about-coral-reefs-459378">Crystal Reef</a> </em>was showcased in this year’s Tribeca Film Festival, and the <a href="https://vhil.stanford.edu/">VHIL</a> created a version of it for Expeditions that Google has been using for many months now, says the lab&#8217;s Director Jeremy Bailenson.</p>
<p>Google says they’re “thrilled by the potential” of VR technology, and announced new partnerships with the Associated Press and Getty Images to incorporate current affairs content into the platform and give teachers more options to work Virtual Reality into lesson plans.</p>
<p><a href="http://techtrends.tech/wp-content/uploads/2016/05/crystal-reef.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1362" src="http://techtrends.tech/wp-content/uploads/2016/05/crystal-reef.png" alt="crystal-reef" width="704" height="421" data-id="1362" srcset="https://techtrends.tech/wp-content/uploads/2016/05/crystal-reef.png 704w, https://techtrends.tech/wp-content/uploads/2016/05/crystal-reef-300x179.png 300w" sizes="auto, (max-width: 704px) 100vw, 704px" /></a></p>
<p>With companies like Facebook investing heavily VR, Google is also making larger moves towards staking its claim in that space. At their annual developer conference this week they also unveiled Daydream, their new mobile Virtual Reality platform to enable high quality VR on Android smartphones. Also significant is the announcement that they will be building an intuitive controller that works in tandem with the headset to produce richer and more immersive experiences.</p>
<hr /><p><em>Google will launch its own Mobile VR platform and build intuitive controller to create better experiences</em><br /><a href='https://x.com/intent/tweet?url=https%3A%2F%2Ftechtrends.tech%2F%3Fp%3D1354&#038;text=Google%20will%20launch%20its%20own%20Mobile%20VR%20platform%20and%20build%20intuitive%20controller%20to%20create%20better%20experiences&#038;related' target='_blank' rel="noopener noreferrer" >Share on X</a><br /><hr />
<p>Next month EdTech Trends will be visiting Google’s New York office to talk to their VR and Education teams about how new products and developments will mean for students and teachers around the world, and what we can expect next in these exciting times for virtual reality, and for education. Watch this space.</p>
<p><em><strong>To find out how to leverage VR/AR/MR in your enterprise, Tech Trends offers bespoke </strong></em><a href="http://techtrends.tech/vr-consultancy/"><em><strong>Virtual Reality Consultancy support</strong></em></a></p>
<p><a href="http://techtrends.tech/wp-content/uploads/2016/05/customLogo.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1361" src="http://techtrends.tech/wp-content/uploads/2016/05/customLogo.png" alt="customLogo" width="772" height="452" data-id="1361" srcset="https://techtrends.tech/wp-content/uploads/2016/05/customLogo.png 772w, https://techtrends.tech/wp-content/uploads/2016/05/customLogo-300x176.png 300w, https://techtrends.tech/wp-content/uploads/2016/05/customLogo-768x450.png 768w" sizes="auto, (max-width: 772px) 100vw, 772px" /></a></p>
<blockquote><p><em>Alice Bonasio is a </em><a href="http://techtrends.tech/vr-consultancy/"><em>VR Consultant</em></a><em> and Tech Trends’ Editor in Chief. She also regularly writes for Fast Company, Ars Technica, Quartz, Wired and others. </em><a href="https://www.linkedin.com/in/alicebonasio/"><em>Connect with her on LinkedIn</em></a><em> and follow </em><a href="https://twitter.com/alicebonasio"><em>@alicebonasio</em></a><em> and </em><a href="https://twitter.com/techtrends_tech">@techtrends_tech</a><em> on Twitter. </em></p></blockquote>
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<p>The post <a href="https://techtrends.tech/tech-trends/taking-a-million-kids-on-virtual-reality-field-trips/">Taking a Million Kids on Virtual Reality Field Trips</a> appeared first on <a href="https://techtrends.tech">Tech Trends</a>.</p>
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