Immersive storytelling doesn’t need huge budgets – it’s about graft and creativity.
When the storms of nature kill Camila’s papá, the viewer must help her create clouds for the burning world below Click To Tweet
In 2016, straight out of high school, Jak Wilmot started one of Atlanta’s first VR animation studios – Disrupt. They are now releasing an interactive VR experience called La Camila, about a young shepherd girl struggling to fill the shoes of her father.The 20-minute interactive tale takes place on a fantasy Chilean village above the clouds where a young shepherd girl lives Click To Tweet
The 20-minute interactive tale takes place on a fantasy Chilean village above the clouds where a young shepherd girl lives. When the storms of nature kill Camila’s papá, the viewer must help her create clouds for the burning world below.
“La Camila is set in a bright & colorful world, but going deeper, it’s a story about accepting responsibility in the face of hardship and adversity,” explains Wilmot.
Jak’s passion for creating virtual stories stems from animating Minecraft films and ultimately creating a feature length film entirely in Minecraft, Skies of Aurora.
Jak’s passion for creating VR stories stems from animating Minecraft films Click To Tweet
If I can give one person a positive experience, even if just 20 minutes, then I see it as a success Click To Tweet
After spending his formative years obsessing over video games and 360 experiences, he was inspired by Oculus Story Studio, Baobab & others to create his own rag-tag team of VR pioneers. The studio released their first VR film, Please State Your Name in 2016, which follows the tale of two androids in a dystopian world.
“Lá Camilla is Disrupt’s next step towards capturing the imagination of viewers and creating positive virtual experiences for all ages. Ultimately the film strives to start a conversation on accepting personal responsibility in the face of hardships. If I can give one person a positive experience, even if just 20 minutes, then I see it as a success.”
Made for under $1000, Lá Camilla is the first VR film to use HTC’s tracking pucks for all motion capture Click To Tweet
Made for under $1000, Lá Camilla is the first VR film to use HTC’s tracking pucks for all motion capture, a ground-breaking technique that’s proving popular for small independent studios as it becomes increasingly affordable.
“For the creatives in my generation, I think the next 3-5 years are crucial for learning the language of VR/AR before the industry truly takes off”
The film is compatible with Oculus/Vive/ & MR headsets on Steam
For companies looking to get into Immersive technologies such as VR/AR/MR/XR our Virtual Reality Consultancy services offer guidance and support on how best to incorporate these into your brand strategy.
Alice Bonasio is a VR Consultant and Tech Trends’ Editor in Chief. She also regularly writes for Fast Company, Ars Technica, Quartz, Wired and others. Connect with her on LinkedIn and follow @alicebonasioon Twitter.