These are definitely the VR powers you’re looking for…
It was only a matter of time. In fact, I’m a bit surprised it took this long, but researchers at Virginia Tech have put their brains to good use and come up with a way for ordinary mortals to replicate the telekinetic powers of a Jedi in Virtual Reality.The Force Push technique developed at Virginia Tech gives users the ability to move faraway objects with 'Yoda-like calm, nuance, and focus' Click To Tweet
The recently developed technique is called Force Push, and it gives users the ability to move faraway objects with “Yoda-like calm, nuance, and focus” using an approach for remote object manipulation in VR. Users employ their bare hands using a natural gesture-to-action mapping for object manipulation in a VR setting, using subtle hand gestures to push, pull, or twirl objects.
“You basically push the object in the direction you want it to move to, just like in Star Wars when the Jedi masters try to move an object that’s placed remotely, they can push or pull it,” said Run Yu, Ph.D. candidate in the Department of Computer Science and the Institute for Creativity, Technology, and the Arts. Yu also authored a recently published paper in Frontiers in ICT detailing the research.
And although the fun factor and Star Wars association are surely enough to justify any number of grant hours dedicated to such pursuits, there are practical applications that also makes this technology rather attractive.I’m surprised it took this long for researchers to come up with a way for ordinary mortals to replicate the telekinetic powers of a Jedi in Virtual Reality Click To Tweet
What we’re currently stuck with in most forms of VR are versions of what is effectively a 3D mouse. This is something that I find incredibly awkward at times, and there has been many an occation when I couldn’t get the pointer to do what I wanted or go where I willed it to, or when an object stubbornly refused to move because I forgot the right combinations of buttons to push in order to grab or release it. And of course this is all much more likely to happen in the most inconvenient and crucial moments of a demo or experience.The HoloLens interface always did make me feel a bit like a wizard (or witch) in a Harry Potter movie, as your incantations and movements prompt the holograms to do your bidding Click To Tweet
What we’re currently stuck with in most forms of VR are versions of what is effectively a 3D mouse Click To Tweet
By contrast, I find the HoloLens interface, which works through a mixture of voice and gesture, rather more intuitive, and it always did make me feel a bit like a wizard (or witch) in a Harry Potter movie, as your incantations and movements prompt the holograms to do your bidding.
The researchers wanted to come up with an interface that was not only more playful, entertaining, and fun, but also did a good job of being functional, tweaking the push and pull physics and speed variations until they felt “realistic”. By which they mean that it responds to the speed and magnitude of hand gestures to accelerate or decelerate objects in a way that users can understand much more intuitively.With Force Push, it’s just as easy for users to apply the gentlest of nudges to an object as it is to throw a heavy object across the room Click To Tweet
This ability to respond to more nuanced hand movement is due to the technique’s physics-driven algorithms. Dynamically mapping rich features of input gestures to properties of physics-based simulation made the interface controllable in most cases. According to the release, with Force Push, it’s just as easy for users to apply the gentlest of nudges to an object as it is to throw a heavy object across the room.
“We wanted to try and do this without any device, just using your hands, and also do it with gestures in a way that’s more playful,” said Doug Bowman, the Frank J. Maher Professor of Computer Science and director of the Center for Human Computer Interaction.
To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking. The virtual environment was developed in the Unity game engine, and the native physics engine of Unity was used to drive the physics-based simulation of the Force Push interface.
“Every week we kind of tweak something different in order to make the experience feel right,” adds Bowman. “But now it feels really cool.”
No kidding. You had me at “Jedi.”
This article originally was published on VRScout
— VRScout (@VRScout) December 6, 2018
For companies looking to get into Immersive technologies our Consultancy service offers support in strategic leveraging VR/AR/MR/XR
Alice Bonasio is a VR Consultant and Tech Trends’ Editor in Chief. She also regularly writes for Fast Company, Ars Technica, Quartz, Wired and others. Connect with her on LinkedIn and follow @alicebonasio on Twitter.