Pimax unveiled prototypes of intuitive controllers and high-resolution, broad Field of View bundles in Las Vegas this week at CES 2019.
Back in 2016, Oculus’s chief scientist Michael Abrash predicted that within five years, VR headsets would have a monocular 4K resolution and 140-degree FoV. So by that measure, Pimax over-delivered at CES 2019 with its Leap Motion bundle featuring 8K VR headset with built-in speakers, 200° FOV and optional eye tracking being developed in partnership with 7invensun.Pimax is now working with partners to make the headsets more extendable with wireless transmission module and bring more content dedicated to the headsets with developers Click To Tweet
Pimax over-delivered at CES 2019 with its Leap Motion bundle featuring 8K VR headset with built-in speakers, 200° FOV and optional eye tracking Click To Tweet
Pimax holds the Guinness World Record for the most successful crowdfunded VR project with over $4m in funding. At CES, they showcased a prototype of its upcoming open-palm controllers, which are compatible with the 8K VR headset as well as other devices such as the Steam VR tracking 1.0 and 2.0. These are ergonomically comfortable with new industrial design, and come in both a thumbstick and trackpad version.
“Science fiction stories like Minority Report and more recently Ready Player One gave us a glimpse into the future for immersive experiences and UI control. Today we’re ready to prove that era is closer than ever before by bringing VR 2.0 to the industry,” says Kevin Henderson, Head of US Operations of Pimax VR, touting thatwith their headsets, users can experience VR with extensive peripheral vision, thus solving the “screen door effect” (whereby you notice fine black lines between the pixels of a digitally projected image) which can sometimes be a problem in VR.
VR 2.0 brings high resolution, wide field of view (FoV) and a more natural interaction as well as the application of innovative technologies, such as foveated rendering, focal surface displays and wireless transmission, will bring a more immersive experience to users in the virtual world.
Minority Report and Ready Player One gave us a glimpse into the future for immersive experiences and today we’re ready to prove that era is closer than ever before by bringing VR 2.0 to the industry Click To Tweet
“In terms of display and optics, in the time of VR 1.0, users suffered from low resolution and narrow FoV, but eye-tracking technology for high viewing performance Foveated rendering technology reduces GPU load power consumption and dizziness, which brings high viewing performance to VR,” adds Henderson, saying they are now closely working with 7invensum, focusing on R&D for eye-tracking technologies to achieve this goal, as well as NVIDIA – the inventor of GPU.
“As a contributor to the industry, we are eager to work with our partners to integrate more innovative technologies into our headsets and make these features easily accessible. We want to provide world-leading technologies to our community and users with a highly effective global customer service and support system and help VR enthusiasts realize their dreams in VR.”
Pimax is now working with partners to make the headsets more extendable with wireless transmission module as well as to bring more content dedicated to the headsets with developers. The company also plans to open customer service centers in North America and Europe customers, with a U.S. based support center due to open in March 2019.Pimax holds the Guinness World Record for the most successful crowdfunded VR project with over $4m in funding Click To Tweet
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Alice Bonasio is a VR Consultant and Tech Trends’ Editor in Chief. She also regularly writes for Fast Company, Ars Technica, Quartz, Wired and others. Connect with her on LinkedIn and follow @alicebonasio on Twitter.